NeptunesTyrant Posted October 29, 2018 Trying to experiment with Polyobjects (Sliding Doors etc.). I've got the door working fine, but I can't get sound on it no matter what i try. I've got the sounds defined in SNDINFO and the basic SNDSEQ set up: Quote :PolyDoor door 1 playrepeat q1door2a stopsound q1lift2b end I've got it attached to the PolyObjectStartLine as Sound Number 1, but nothing plays when I test the map. Did I miss something? 0 Share this post Link to post
0 Kappes Buur Posted October 30, 2018 (edited) You need 3 parts, for example from a Test map: First off the sounds Second, a SNDINFO lump, where the sounds are tied to a DOOMname Third, a SNDSEQ lump, where the DOOMname is tied to sound actions and a sequence Notice that I tied the sound to sound number 64. Edited October 30, 2018 by Kappes Buur 0 Share this post Link to post
Trying to experiment with Polyobjects (Sliding Doors etc.).
I've got the door working fine, but I can't get sound on it no matter what i try.
I've got the sounds defined in SNDINFO and the basic SNDSEQ set up:
I've got it attached to the PolyObjectStartLine as Sound Number 1, but nothing plays when I test the map.
Did I miss something?
Share this post
Link to post