Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0
NeptunesTyrant

Polyobjects and Sound Sequences

Question

Trying to experiment with Polyobjects (Sliding Doors etc.).

 

I've got the door working fine, but I can't get sound on it no matter what i try.

 

I've got the sounds defined in SNDINFO and the basic SNDSEQ set up:

 

Quote

:PolyDoor
        door            1
        playrepeat      q1door2a
        stopsound       q1lift2b
end

 

I've got it attached to the PolyObjectStartLine as Sound Number 1, but nothing plays when I test the map.

 

Did I miss something?

Share this post


Link to post

2 answers to this question

Recommended Posts

  • 0

You need 3 parts, for example from a Test map:

 

First off the sounds

OFjYdIr.png

 

Second, a SNDINFO lump, where the sounds are tied to a DOOMname

bYpZHgs.png

 

Third, a SNDSEQ lump, where the DOOMname is tied to sound actions and a sequence

46GuWDg.png

 

Notice that I tied the sound to sound number 64.

OFNkg57.png

 

 

 

Edited by Kappes Buur

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×