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Opinions/Views/Advice for open world maps

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I've been getting back into making doom maps again, and well, I wanted to do a project involving Doom Roguelike Arsenal's user defined entities and add some more hidden type of things i n the already super randomized mod. The types of maps I'm making are those similar to both the original games with the style of Doom The Roguelike, The exit will always be available for you to go and hit or enter, but its your job to explore the level yourself (Happening in the same places as doom 1). So any though or advice? I've always wanted to give this kind of freedom to a player especially when it may or may not screw the last level for him. Just share what you think or any advice at all it'd motivate me and maybe Ill learn a thing or 2.

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