Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Graham Doyle

Custom Gibbing

Recommended Posts

Hi all, I was just wondering if it were possible to edit that game's properties in such a way that will leave the skeleton model that spawns after you gib any human model to stay in the game environment indefinitely? If it is possible, what files should I look for and change?

 

I imagine there must be a way, seeing as it is easy to make other aspects of the game to stay in the environment indefinitely, such as dead demons, blood decals and ejected brass from weapons.  

Share this post


Link to post

I know how you can make the dead bodies ungibable and stay forever. But if I understand you right, you want just the skeletons to stay after the gibbing? This sure is possible, but would requiere more advanced scripting.

 

Share this post


Link to post

Thanks for the reply, I know how to make bodies ungibbable, what I was hoping for was to alter the properties of the gibbing mechanics. As you guessed, I was hoping to extend the length of the skeleton that "appears" when you gib a human/zombie character. At this moment in time, I do not know what scripting is required.  

Share this post


Link to post

Also, how does gibbing work in doom 3? Do all gibbable characters have a "gib health" value? As in a value that once is reduced to 0 or less causes the character to gib? If so, where are these values found?

Share this post


Link to post

I remember a mod that enabled gibbing for the demons. The Doom 3 engine is really flexible and mod friendly. That mod was on the doom3world.org forums that unfortunately got hacked and vanished a couple of years ago.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×