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Stairs Limit in Vanilla DooM?


Just curious, is there a limit to "Stairs Raise by 16" switch linedef when used for Vanilla DooM? As far as I can tell, you will achieve a visplane overflow faster than you would reaching a stair build limit.

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There is no hard-coded limit on the number of active moving floors (like stairs), but each moving floor uses a small amount of memory, so it's theoretically possible to trigger a fatal out-of-memory error, but I reckon you could have a few thousand moving floors without getting anywhere near to that stage.

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