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Thedoctor989

No sprite rotation enemies

Question

i'm trying to do a tc for doom which runs off a custom Wolfenstein engine that doesn't have rotations, is it possible to make enemies in doom which don't rotate?

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Look at the Commander Keen sprites in doom2.wad. There are several frames, but no rotations. They all start with KEEN, the name of the sprite. They each have a different letter next, the frame. Finally, each has a 0 for the angle, meaning that there are no rotations. So, you have KEENA0, KEENB0, and so on.

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3 hours ago, crazyflyingdonut said:

Sorry to burst your bubble here, but I think you can stop your work on a DOOM TC for Wolfenstein. It already exists.

 

https://www.moddb.com/mods/doom-legions-of-hell

 

That doesn't mean he can't do it again or do it a little differently. Doom 64 TC for Wolf3D would be neat.

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33 minutes ago, R4L said:

 

That doesn't mean he can't do it again or do it a little differently. Doom 64 TC for Wolf3D would be neat.

It'd also be a very pale imitation, given that Doom 64 did stuff that only a few source ports ever supported, and that's in terms of the PC Doom engine.

 

(Hell, GZDoom only very recently - as in, a few weeks ago - added support for full Doom 64-style lighting.)

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Yes it is. Make the sprites names in the form NNNNF0, where NNNN is the name of the sprite, F is the frame, and 0 is the angle. If you 0 for the angle, the sprite has no rotations. Also, look at the Nazi SS in Doom2, although it is only when they are shooting that they have no rotations.

https://zdoom.org/wiki/Sprite

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You can define the sprites in the position you want in the decorate script, so  i think yes

 

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12 hours ago, Dark Pulse said:

It'd also be a very pale imitation, given that Doom 64 did stuff that only a few source ports ever supported, and that's in terms of the PC Doom engine.

 

(Hell, GZDoom only very recently - as in, a few weeks ago - added support for full Doom 64-style lighting.)

 

My point is that he can still try his hand at it, despite it already existing.

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