bifurcator Posted November 28, 2018 bandicam eats CPU time. in real life on i3 in this scene 50+ fps 19 Share this post Link to post
jazzmaster9 Posted November 28, 2018 This Looks absolutely amazing :D Can't wait to see this released 1 Share this post Link to post
Peanut Posted November 29, 2018 Getting some real Greatwood Forest vibes from Fable. Either way, looks stunning. 0 Share this post Link to post
elend Posted November 29, 2018 That looks quite awesome indeed. I really like the blood aesthetics. Having a day and night cycle is also amazing! 0 Share this post Link to post
MFG38 Posted November 29, 2018 Sure it looks cool, but how about the gameplay...? 2 Share this post Link to post
Saad356 Posted November 29, 2018 21 hours ago, bifurcator said: bandicam eats CPU time. in real life on i3 in this scene 50+ fps Will it run on a intel core 2 duo e7500 1 Share this post Link to post
AL-97 Posted November 29, 2018 19 minutes ago, MFG38 said: Sure it looks cool, but how about the gameplay...? Yeah. Given the inert, careless approach to gameplay demonstrated by the author in their previous outing, I'm quite sceptical about this one. This project's visuals sure do look nice and I'll be glad to be proven wrong, but given that neither of the many problems that were reported in Doom Slayer Chronicles' thread were ever fixed, and we already see author jumping onto something new... 0 Share this post Link to post
bifurcator Posted November 29, 2018 2 hours ago, AL-97 said: Yeah. Given the inert, careless approach to gameplay demonstrated by the author in their previous outing, I'm quite sceptical about this one. This project's visuals sure do look nice and I'll be glad to be proven wrong, but given that neither of the many problems that were reported in Doom Slayer Chronicles' thread were ever fixed, and we already see author jumping onto something new... Yes. Youre right. Doom Slayer Chronicles is sort of the technology test. It was a big expirience, mistake teaching.. I move on. In any case, if someone thinks they can help-I never refuse. 3 Share this post Link to post
86232and Posted November 29, 2018 (edited) The picture and graphic effects are very beautiful. But what do you want to do? Another conversion of Blood to another engine or the original package of new levels on the topic of Blood? Already there is a great total conversion BloodGDX from M210 with the ability to play all the old add-ons and maps of the original Blood... EDIT: Is "the Cult" Maps Pack for Blood - your creation? Quite a complex and interesting set of maps, thank you very much! Edited November 29, 2018 by 86232and 0 Share this post Link to post
bifurcator Posted November 29, 2018 (edited) This is my own new story of Caleb between BLOOD & BLOOD2 Concept is most of original artwork with modern TEC. This is not another BLOOD on new engine. This is new BLOOD - like old but better. I hope. PS. "the Cult" Maps Pack for Blood is my creation actually Edited November 30, 2018 by bifurcator 0 Share this post Link to post
Marlamir Posted November 30, 2018 Love the atmosphere that coming from this. Looks really good, good luck to your work 0 Share this post Link to post
snapshot Posted December 3, 2018 Caleb with B E A R D, but why does the Sawed off shotgun take forever to reload? 0 Share this post Link to post
eharper256 Posted December 3, 2018 4 hours ago, tempdecal.wad said: Caleb with B E A R D, but why does the Sawed off shotgun take forever to reload? ^ THIS ^ Caleb reloading it obscenely quickly is its hallmark. Also, the Tommy Gun seems very slow firing. Still, its an interesting thing. 0 Share this post Link to post
elend Posted December 4, 2018 This looks really good! Really love your visuals. 0 Share this post Link to post
Vanessa Posted December 4, 2018 Very good work. 9.8/10 would totally suggest this to a friend. 0 Share this post Link to post
Mere_Duke Posted February 17, 2019 I think the new reload animation is more realistic at the cost of the visual appeal: it's not as smooth as it should be... 0 Share this post Link to post