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Eternity doesn't like it when I change editor numbers with DeHackEd.

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Eh, I don't normally do this for Doom mods, but since I was writing a GZDB game configuration for my project, I decided to change the thing editor numbers in DeHackEd. I'm mostly testing in PrBoom+, so I didn't notice it until after I was done. Eternity just gives me <!>'s for everything.


It seems to work in PrBoom+, GZDoom, and Retro Doom, so I'm not sure if it's a bug or something to do with how everything is defined in EDF. Is there an easy workaround or should I just revert back to the default editor numbers? I should note that I know nothing about EDF.

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Eternity supports changing doomed numbers from Dehacked fine. Here's a functional example: dehtest.zip

You've done something else wrong.

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I actually don't know what's going on here, then. I tried to replicate some of my changes in a new patch, and they are working as you've showed me. It probably has something to do with how I moved things and states around in my mod.


I reverted the editor numbers in my patch and everything works as intended...

If I happen to stumble upon what's causing the problem, then I'll post a followup.


Anyways, thanks for the reply.

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