Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
EarthQuake

Eternity doesn't like it when I change editor numbers with DeHackEd.

Recommended Posts

Eh, I don't normally do this for Doom mods, but since I was writing a GZDB game configuration for my project, I decided to change the thing editor numbers in DeHackEd. I'm mostly testing in PrBoom+, so I didn't notice it until after I was done. Eternity just gives me <!>'s for everything.

 

It seems to work in PrBoom+, GZDoom, and Retro Doom, so I'm not sure if it's a bug or something to do with how everything is defined in EDF. Is there an easy workaround or should I just revert back to the default editor numbers? I should note that I know nothing about EDF.

Share this post


Link to post

Huh...

I actually don't know what's going on here, then. I tried to replicate some of my changes in a new patch, and they are working as you've showed me. It probably has something to do with how I moved things and states around in my mod.

 

I reverted the editor numbers in my patch and everything works as intended...

If I happen to stumble upon what's causing the problem, then I'll post a followup.

 

Anyways, thanks for the reply.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×