So I know gzdoom supports models md2, md3, obj. So basically out of my own curiosity I want to add normal specular to sprites, but we cant as of yet so I was thinking of using a flat plain and then just adding materials/sprites to it, now I am not bothered about how much work it would take, all I am looking for is maybe some idea on how I can go about doing this. As in how do I create a plain that would house the textures?. then swap the textures over for each frame of animation/rotation?.
So I know gzdoom supports models md2, md3, obj. So basically out of my own curiosity I want to add normal specular to sprites, but we cant as of yet so I was thinking of using a flat plain and then just adding materials/sprites to it, now I am not bothered about how much work it would take, all I am looking for is maybe some idea on how I can go about doing this. As in how do I create a plain that would house the textures?. then swap the textures over for each frame of animation/rotation?.
Any help would be amazing.
Thanks!.
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