Hoodoo456 Posted December 8, 2018 (edited) I'm trying to make a mod for Doom that has new animated textures, but despite everything looking correct in the code, the animated texture simply doesn't appear. I'm totally at a loss and I need some help. Here's my code: texture fukuwork pic jungln5 tics 10 pic jungln6 tics 10 allowdecals Edited December 8, 2018 by Hoodoo456 0 Share this post Link to post
0 Kappes Buur Posted December 8, 2018 I see that you want to make a monitor. Instead of ANIMDEFS you could make a monitor set into the wall or a freestanding 3D_monitor showing a realtime scene, for example 3dmonitorY.7z 0 Share this post Link to post
0 Hoodoo456 Posted December 8, 2018 That isn't quite what I'm trying to do... I actually figured out my decoration issues, and editing my post accordingly. Now I just can't get animated textures working. 0 Share this post Link to post
0 Kappes Buur Posted December 9, 2018 (edited) I see. Rather than reinventing the wheel I point you to Rex's Paranoid.zip in which he uses quite a few animated textures with ANIMDEFS For example in the control room in map08 Slade3 is your friend ™ Edited December 9, 2018 by Kappes Buur 0 Share this post Link to post
0 Nevander Posted December 9, 2018 Or just refer to the wiki? https://zdoom.org/wiki/ANIMDEFS 0 Share this post Link to post
0 Kappes Buur Posted December 9, 2018 (edited) 3 hours ago, Nevander said: Or just refer to the wiki? https://zdoom.org/wiki/ANIMDEFS Considering that he has the basics of an ANIMDEFS in his opening post I would hazard a guess that he has done so already. Therefore I suggested a working example so he can check how it is done. Edited December 9, 2018 by Kappes Buur 0 Share this post Link to post
I'm trying to make a mod for Doom that has new animated textures, but despite everything looking correct in the code, the animated texture simply doesn't appear. I'm totally at a loss and I need some help. Here's my code:
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