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Hoodoo456

Need some help with ANIMDEFS.

Question

I'm trying to make a mod for Doom that has  new animated textures, but despite everything looking correct in the code, the animated texture simply doesn't appear. I'm totally at a loss and I need some help. Here's my code:

texture fukuwork
	pic jungln5 tics 10
	pic jungln6 tics 10
	allowdecals
	

 

Edited by Hoodoo456

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I see that you want to make a monitor.

 

Instead of ANIMDEFS you could make a monitor set into the wall or

a freestanding 3D_monitor showing a realtime scene, for example

 

3dmonitorY.7z

 

 

 

 

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That isn't quite what I'm trying to do... I actually figured out my decoration issues, and editing my post accordingly. Now I just can't get animated textures working.

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I see. Rather than reinventing the wheel I point you to Rex's Paranoid.zip

in which he uses quite a few animated textures with ANIMDEFS

 

 

For example in the control room in map08

 

Slade3 is your friend ™

Edited by Kappes Buur

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3 hours ago, Nevander said:

Or just refer to the wiki?

https://zdoom.org/wiki/ANIMDEFS

Considering that he has the basics of an ANIMDEFS in his opening post I would hazard a guess that he has done so already.

 

Therefore I suggested a working example so he can check how it is done.

Edited by Kappes Buur

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