Fletcher` Posted October 1, 2002 I'm having a problem with the sounds that imported, and are using with the SNDINFO lump for Zdoom, In doom, these all sound all staticky, serious loud annoying mess. I am importing a few Quake2 sounds, using Quark 5.10. Also I don't really have a sound editor, just the crappy windoze thing. If anyone can help, please? 0 Share this post Link to post
The Ultimate DooMer Posted October 1, 2002 What format are the sound files in? 0 Share this post Link to post
deathz0r Posted October 1, 2002 they should be wav, 22050khz. i don't think zdoom can support anything higher. 0 Share this post Link to post
Fletcher` Posted October 2, 2002 i figured out how to fix it, instead of importing the wav with nwtpro, i just used wintex. simpfix 0 Share this post Link to post
Sphagne Posted October 2, 2002 ZDoom now supports a type of compression for sound lumps ask randy for it in ZDoom forums, your large sound lumps would be 2 or 3 times smaller! 0 Share this post Link to post
The Ultimate DooMer Posted October 2, 2002 does that work with wave files? I could really use that, as I've got about 4 megs worth of sounds in my Zdoom project (and of course wav files don't zip at all well....) Is that just the latest version of ZDoom or does it work with 1.23 beta 33? 0 Share this post Link to post
Ultraviolet Posted October 2, 2002 Sphagne is talking about compressing sounds using Ogg (Vorbis). Since ZDoom will support anything FMOD will support (and the above statement about ZDoom maxing out at 22050hz is NOT true, by the way, because FMOD supports more), ZDoom will play .MOD/.XM/.IT, .MP3, .OGG, .WAV... Ravage: Find the console command to increase your sample playback rate. Turn it up to 44khz. 0 Share this post Link to post
Fletcher` Posted October 3, 2002 I guess wintex automatically does that, cuz I it worked then. 0 Share this post Link to post
Ultraviolet Posted October 3, 2002 WinTex automatically converts anything it recognizes as a sound to 11khz, last I heard/read/tried. 0 Share this post Link to post