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Zandronum: Player's hand not moving?

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Something I recently noticed while playing in Zandronum is that when I move, Doomguy's hand doesn't dip around the way it should.  Instead, it remains almost static.  Does anyone know what setting I can change to restore the default behaviour?

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Thanks!  I had no idea what it was called.  I didn't see an option in the menu, but I was able to use the movebob console command to fix the problem.

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