Dirk Posted December 19, 2018 Something I recently noticed while playing in Zandronum is that when I move, Doomguy's hand doesn't dip around the way it should. Instead, it remains almost static. Does anyone know what setting I can change to restore the default behaviour? 0 Share this post Link to post
cambreaKer Posted December 19, 2018 (edited) i think there's an option to turn on weapon bobbing in display options menu 1 Share this post Link to post
Dirk Posted December 19, 2018 Thanks! I had no idea what it was called. I didn't see an option in the menu, but I was able to use the movebob console command to fix the problem. 0 Share this post Link to post