Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
The Strife Commando

Excited For Eternal?

Recommended Posts

lol i love the: 'D1 and D2 were the only Doom games worth playing' oh ok, so keep playing them then. lol. I grew up on D1 and D2 as well, but, i dunno, times change man, move with it or stay playing D1 and D2..... whatever, who cares.... people will like DE or not, thats just..... the way it fucking is. If you like D1 and D2..... keep playing them and shut up about D2016 and DE. if you like D2016 and DE then just remain calm about D1 and D2. People r really weird....

Share this post


Link to post

What that probably means is that they're only ones worth continuing to play. Tried replaying 2016 awhile back and I couldn't be bothered to continue past foundry. I admit it's probably mostly nostalgia but 2016 lacks a certain charm the originals had. I also disliked all the exposition. Story? In Doom? Not to mention all this nonsense attempting to tie it back to the originals in some way I keep hearing about. As this is my first post on this thread, no I'm not at all excited for Eternal. I was excited for 2016 until I assembled a rig that could play it. I wasn't disappointed with it. Just bored. Not to mention Eternal will have no traditional pvp in the form of dm or duel. Although with the way Quake Champions was handled, even if Eternals mp was developed in house, I don't think I could be bothered. Also with Bethesda/Zenimax as publisher I'm waiting on oodles of dlc that should have just been in the game from the start or microtransactions.

 

 

Share this post


Link to post
1 hour ago, guydude said:

Also with Bethesda/Zenimax as publisher I'm waiting on oodles of dlc that should have just been in the game from the start or microtransactions.

 

I hardly disagree with this though - all past Bethesda published DLCs were worthwhile or at least mostly worthwhile (thinking primarily of Oblivion and Skyrim expansions).

 

I don't doubt the DLC is going to be refreshing.

Share this post


Link to post

I tried so so hard to get into Skyrim but it was so dull. Never tried earlier elder scrolls. BGS and Bethesda Softworks/Zenimax are two totally different beasts tho. One makes games and the other makes money. If dlc/mtx seems like it'll be profitable they'll put the pressure on id to make it and it'll be good cuz c'mon id is behind it. I'm not bashing 2016 or Eternal. 2016 was a good game just as Eternal will be. 2016's problem for me is that it has the replay value of a maze I already finished. I mean the line is still there and I'm just tracing over it. Classic Doom does too but I barely play vanilla anymore so retracing that line every now and again is kinda fun. I know 2016 had snapmap but just knowing it was mostly prefab environments totally took my appreciation and wonderment out of it as the creativity of the doom community was gimped.

Share this post


Link to post
1 hour ago, seed said:

 

I hardly disagree with this though - all past Bethesda published DLCs were worthwhile or at least mostly worthwhile (thinking primarily of Oblivion and Skyrim expansions).

Did you somehow forget about Horse Armor?

Share this post


Link to post
27 minutes ago, Cynical said:

Did you somehow forget about Horse Armor?

 

No.

 

But I still stand by my statement.

Share this post


Link to post
13 minutes ago, The Strife Commando said:

Remember when you had to unlock stuff by playing the game?

Yeah, like in... checks list... Doom 2016.

Share this post


Link to post
16 minutes ago, The Strife Commando said:

Remember when you had to unlock stuff by playing the game?

It's almost like it's still a thing.

Share this post


Link to post

Horse armor on my archviles gives them a great feeling of achievements and pride. 

Share this post


Link to post
3 hours ago, Pegg said:

Horse armor on my archviles gives them a great feeling of achievements and pride. 

if we are lucky, then bugthesda will release a seperate DLC with horse armor for every doom monster AND make sure the games has even more glitches and bugs than Fallout 76, if such a thing.... is even possible :-)

 

also... a seperate DLC for each level, weapon, powerup, item and decoration, while ensuring no 3rd party stuff can be used or added :-)

Share this post


Link to post

Whenever i see people complain about 2016 feeling repetitive, i feel like bringing up Matthewmatosis' video where he brings up differences between classic and new Doom.

 

At 08:54

 

Because the thing about the reboot is that even when there's enemy variety, the concept of enemy variety sometimes relies on level design for the sake of designing encounters.

So when 2016 relied a bit too much on arenas, some encounters felt similar.

And maybe this format let to some changes like Revenant rockets not feeling like they're actually homing at you or replacing Archviles with Summoner's. (this one is also because demon corpses disappear after a while but still)

 

I hope Eternal tries to make enemy encounters a bit more diverse and be creative with how they're placed because there should be potential with how a specific level can mess with the Carcass' shield for example.

Share this post


Link to post

I just placed a pre-order for this and this Slayer collection I keep seeing word of. It came as complete news to me when I was watching a UFC FN earlier this year as it was advertised on the mat. I am quite excited to see what is in store.

Share this post


Link to post
4 hours ago, SPIN (steam) said:

Pretty damn excited, but who are these people saying they're worried about eternal?

Probably the same people that think anything associated with the word Bethesda is automatically going to be terrible.

Share this post


Link to post

The game awards trailer mentioned in the other thread has a much more serious tone. I like this that since the original games were dark and serious too.

Share this post


Link to post
17 hours ago, igg said:

The game awards trailer mentioned in the other thread has a much more serious tone. I like this that since the original games were dark and serious too.

 

To an extent though. The originals had their serious moments but were never dead serious, as it can be seen in many intermission screens, some monster designs, MIDIs, sound effects, and so on. Doom was self-aware in its tone, not ultra serious and dark, but not going for the opposite and falling into parody territory either.

 

D64 was as serious as a classic Doom game ever got - that is, until you looked at the Mancubi and Cacodemons. But anyway, I am glad to hear is going for a more serious approach too.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×