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JacobHeverly

How To Make A Wad End After 1 Episode

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I want to make a wad for Doom 2 that has 8 levels, which I'll basically make as an episode. How can I make the game end (Like the end text sequence) after 8 levels?

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3 hours ago, Marn said:

Damage 20% and ends level

That would still send the player to the next map.

 

You will need to either use MAPINFO to set the nextmap after your last map to endgame or make a dummy map with no exit as suggested. Add something pretty to it though, like a thank you for playing texture.

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20 minutes ago, Nevander said:

... or make a dummy map with no exit as suggested. Add something pretty to it though, like a thank you for playing texture.

 

@JacobHeverly

Take a look at how Brit11.wad was done.

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12 hours ago, Nevander said:

You will need to either use MAPINFO to set the nextmap after your last map to endgame or make a dummy map with no exit as suggested. Add something pretty to it though, like a thank you for playing texture.

I am very inexperienced with things like this. Do I have to make 1 MAPINFO lump for a whole wad, or one for each level? Sorry for the dumb question, like I said I know basically nothing about this other than how to add custom textures, and how to change things like level names and level music.

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For DOOM/BOOM format maps do what I linked to above.

 

For ZDoom, GZDoom, Eternity (Doom in Hexen format or UDMF) set a linedef with the action special to end the game,

 

ZmO2nBS.png

 

If you want to use MAPINFO to set other stuff as well, then check in MAPINFO/Map_definition 

 

There are other ways to accomplish ending a pwad, but for now the linedef method is simplest.

Edited by Kappes Buur

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If you use a MAPINFO file all you have to do is to NOT have a "next=" line and the wad will end, going straight to the cast roll. I discovered that by mistake.

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