Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
obake

How to Deal with Mapping Sadness

Recommended Posts

Thank you all for sharing! Your views have already helped and inspired me to better motivation, and they will doubtless continue inspiring others.

Share this post


Link to post

I have stupidly low self-esteem, so I always thought that what I was creating was crap. It mostly came from looking at the works of other people. Thoughts like "I could never do that" really ran around my head. In the end, you have to map for yourself and try not to compare yourself to other people. 

Share this post


Link to post

I've fallen guilty of depressing myself with a similar mindset on a few occasions, but the main thought with which I comfort myself is that I make maps for myself first and foremost, not an audience. That alone alleviates the pressure in its own right.

 

That said, looking back at most of my past Doom mapping efforts, I can't help but feel that they're sub-par. Not only that, but I can somehow sense a certain staleness - a refusal to improve - across all of them. But with my most recent efforts (which are either scrapped or still WIP), I've taken it upon myself to break out of the "bad mapping habits" that I recognize in my earlier works.

Share this post


Link to post

unfortunately I have low self-esteem, so I integrate with this to compare, believe me that my works for me although I like them I see them poor

and yes, I have reached those points where I say that I try to look like a good mod, but I have never reached that point, besides that sometimes I hate myself for what I do

but I think that while I am having fun, it's fine ...

Share this post


Link to post

Like Doomkid said, I've also been mapping for some 18 long years. I feel like I've released very little and some of it is not very good. My first 32 maps I rushed out the door. I tend to edit like crazy and then I burn out and I stop editing for very long periods of time. I take forever to make any kind of map. I look back and wonder where all the time went and wish I had been more persistent in working on Doom maps. There have been years that went by that I released nothing. I have plans for releases in the next year or so but I'm so slow... heh. I would like to be more consistent tho.

 

I also lost a lot of work I wish I had saved. My Hexen 2 project... I think I just one day deleted it all but that fucking Qoole editor ate some of it too. I wish I had kept the stuff Qoole didn't barf up, even for the sake of just walking around those maps again. All I have left is some puny screenshots. I also had maps for Quake and Quake 2 and Half-Life but most of that stuff was just learning design so it's not a total waste. It was my work tho and it's a bummer when I think about it. So you know what, back up your shit even if it's that crappy map you made slige cough up. ;)

 

Anyhow life is too short to be melancholy about level design. We all get bummed about this kinda stuff sometimes but there's always positives and you can only get better with practice.

Edited by Doom_Dude

Share this post


Link to post

Thanks for making this thread, i guess i need some help. Because, well, everytime i see someone make a map and post screenies, i'm like "woah", i get motivated, i start up GZDooM builder.

I open up a map, make 2 rooms, then exit- I ran out of ideas, i have no motivation to continue.

 

The whole problem is- I want to map, but i can't. I have a ton of ideas, and most of them are just forgotten.

I think it's best to write ideas on paper first, try to draw a map, either on paper or through paint (the program) or whatnot, and then start working it out in the level builder of choice.

 

But i still don't know what to do myself. I really want to map, but i feel like i'm unable to, that i can't do anything good.

This is also the reason i stopped most of my projects, and also halted some gameplay mods too. I think i can't.

Anyone have advice?

Share this post


Link to post

I know I posted here once already but I feel this thread is worth some more attention, especially after seeing one of these posts...
@Lazorical That's exactly how I felt when I first started mapping over a year ago before joining the forums.
Sometimes I still feel that way but like Deadwing said "it's doesn't need to be better than anything. As everyone said, create something that you'll enjoy first".
Even if it takes months to overcome, you'll have a moment where the juices start flowing and you'll see firsthand as something you put your heart and soul into take shape, even if it takes time and the sense of accomplishment will boost you even higher.
Never be afraid to experiment either, there were so many things that I thought were impossible for me and when I first started, I didn't even know how to make a door or have the slightest clue what made a lift, well, lift. and after saying screw it, crashing GZDB more times than I can count and about a years supply of java monster I figured out not only that stuff but began editing textures and even making some of my own from scratch because after I got passed the frustration and trepidation and just decided to give it a go and just make whatever popped up in my head right then and there.
There will be some things that hit a wall sometimes and it's ok to step back, everything comes in due time, and that's fine.

Share this post


Link to post
On 12/22/2018 at 7:59 PM, Doomkid said:

You shouldn’t hate yourself for what you do. Just skip that part and get right on to having fun with it. I know it’s sometimes not that easy, but it’s important to remind yourself that you don’t have to feel down on yourself - especially not because of a perceived lack of quality in your work.

 

EDIT: Hell, I’ve been mapping for 18 years and STILL haven’t made anything good! Whenever you’re feeling a bit low about your Doom works, Imagine what I must feel like, eh?! 😉 Honestly though, other than this year, I’ve always been joyous and relatively carefree with my mapping. I suddenly started scrutinizing my work down to the gnat’s ass earlier this year and as a result I stopped mapping altogether.

 

Just recently I finally got over that feeling - It’s good to hold yourself to a higher standard.. Unless it results in you quitting mapping altogether like it did with me. Going back to my carefree mapping mindset was the best decision I could have made. Rather than dwelling on and on about how others will feel about my stuff, I’m back to doing it for myself and it feels excellent. I might even have a megawad to show for it next year :)

Given our history, Doomkid, I actually feel personally responsible for these feelings you have had and you stopping mapping, specifically due to the (sometimes harsh) criticisms and feedback of your DM maps. I thought I had something more profound to tack along this but turns out I'm just a dick. Sorry.

Share this post


Link to post

I never feel like my work is good enough, but that's precisely my drive to get better. The only way I improve is by making a map after map, constantly, which resulted in a huge improvement in my mapping skills.

When I look back at levels I made a year ago, I'm reminded of how shit I was, and even when I look back at levels I made a few months ago, I think ''I could have done better''. Making so many maps one after another made it easy for me to notice how I improve over time, and I will continue to do so, until I create something cacoward worthy. I set myself a high bar, but there's no doubt in my mind that I will able to achieve it by steadily getting better over the next few years. That's what drives me to be a mapper, and to feel good about my projects, even if they're not up to par with wads made by others.

Share this post


Link to post

I don't have much else to add given many wonderful points already brought up here, but I will say that typically in my case I don't really compare my levels to other people's maps these days so much as I often think about Id Software's contributions in the form of the classic IWADs. I feel it's a simple enough goal to be able to make something of a Doom 1/2 caliber than it is to tackle a 1000000-linedef extravaganza. I feel they work as a simple enough tutor to bring mappers along from the classic Doom aesthetic into the modern era given enough mapping experience.

Share this post


Link to post
6 hours ago, Decay said:

Given our history, Doomkid, I actually feel personally responsible for these feelings you have had and you stopping mapping, specifically due to the (sometimes harsh) criticisms and feedback of your DM maps. I thought I had something more profound to tack along this but turns out I'm just a dick. Sorry.

I don’t want you to feel that way, you did nothing wrong - You just spoke your mind honestly and frankly and we both had good laughs while playing and observing all the design flaws. I definitely don’t feel any bad feeling towards you or anything like that, you helped me see flaws plain as day that I never would have seen on my own. I consider that valuable learning as a mapper, even if I don’t take as much mapping knowledge away from it as I should.

Share this post


Link to post

A lot of good points have been brought up here, there's one I've seen somewhat mentioned, but not paid any mind (though it's very possible I just skimmed over it. A lot of these posts are quite long): the drive.

Probably the most important thing you can have at your disposal for mapping (or, indeed, anything), is the drive to do so.

Find whatever it is that motivates you, be it the desire to make something fun, or challenging, or to make something in the style of your favorite mappers, or whatever it is, and use that to produce your projects.

The drive to map is just as (maybe more) important as knowing what you're going to make, because with no drive, it will never get done.

 

Criticism (even straight harsh and unnecessary, stupid comments) should not defeat your drive to map. If anything, I daresay it should strengthen it, because it means that people noticed, and if people notice this time, you can aim for better, and they'll surely notice the next time.

 

There's an old saying, "Shoot for the moon, even if you miss, you'll land amongst the stars," and this holds just as true here as it does anywhere else. Find your motivation to map, code, draw, whatever, wherever you can, like for me, it's my intent to complete my project, and the reminder that I can, that keeps me trying for this, frankly, absurd goal.

 

TL;DR: Find your motivation wherever you can, even if it's just that one guy saying, "Yeah, man, I liked your map," to keep it going.

And if you ever need someone to test a map for you and critique it, I, personally, will be glad to help you out.

Share this post


Link to post

You shouldn't be sad about your maping,it's just a fun hobby overall.
We aren't competing to see who makes the best maps the fastest,this is just about showing love for a game by continuing to support it even 25 years after it's release.
You should try to not map for """fame""" but for learning :) without mapping you can't get feedback and without that you can't learn from your mistakes and without that you can't make better maps xD
So basically,JUST DO IT!!!

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×