Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0
furyweb

MD3 Models and frames

Question

So I have managed to get a model in game, working with textures and normal/spec, and ive got it animating somewhat. Problem is the animation is 60 frames long.

 

Now from what I can gather I can only have the max of the alphabet letters A-Z. Or am I wrong and how do I go about getting it to play the full 60 frames. I checked

 

https://zdoom.org/wiki/MODELDEF

 

But there is only so much you can get from there. Nothing about max frames or whatnot.

 

Cheers!.

Share this post


Link to post

2 answers to this question

Recommended Posts

  • 0

You can get more frames by using another sprite name, like CYB1 frames A - Z followed by CYB2 frames A - Z, etc.

Share this post


Link to post
  • 0

Cheers fella. Although I ended up just shortening the animation frames in cinema 4D, which to be honest doesnt look to bad after running it through Noesis, plus you control the animation framerate through doom tics :D.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×