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nrofl

Texture Help

Question

Ok so im planning a space-station type wad and I imported some textures in the Graphic(Doom) format. I have (What I assume) fully working PNAMES and TEXTUREx files, and GZDoomBuilder can load the WAD with no problem, but the textures display this:help.PNG.47756875a6ab5aca8884d8d5fd6c1af5.PNG

Does anyone know whats going on?

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Did you go through these steps?

My original textures are in png format.

 

1. Open Slade3 and load the images into your map.

Patches between P_ markers and Flats between F_ markers

KxyJxR9.png

Highlight the patches and click on 'Convert Gfx to...'

 

2. Select 'Doom Gfx (Paletted)

fuhCF6I.png

Click on 'Convert All'

 

3. The patches are now in Doom format

T1R4dGf.png

Save the map

 

4. Highlight the Flats and click on 'Convert Gfx to...'

0PoXq3e.png

 

5. Select 'Doom Flat (Paletted)

kfxehJ3.png

Click on 'Convert All'

 

6. The flats are now in Doom format

SD8xGLR.png

Save the map

 

Now come the important steps to include the patches as textures.

 

7. Highlight the patches and rightclick to open this menu

Mht9hVK.png

Select 'Graphics', then 'Add to TEXTUREx'

 

8. This message pops up

wxNfGP8.png

Click on 'Yes'

 

9. Select 'Import from Base Resource Archive'

mkeFsm0.png

which creates the TEXTURE1 and PNAMES lumps

lDnOZ9t.png

Save the map

 

Now load your map into GZDoom Builder or whatever editor you prefer

 

10. These are the textures to use for attachment to linedefs

udwQ37g.png

 

11. These are the flats to attach to floors/ceilings

yil8lC1.png

 

12. Map Preview in GZDB-BF

7Oo2osy.png

 

 

 

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14 hours ago, Kappes Buur said:

9. Select 'Import from Base Resource Archive'

mkeFsm0.png

 

 

 

When I do step 9 (My mistake was that i chose the "Create New (Empty)") I get this error:303686246_therewegooooo.PNG.06e54473d79ecf25e991ffd14cedc37e.PNG

what do they mean by "Base Resource Archive"? Like Doom2.wad? Because I opened that in Slade and still got the same error.

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1 hour ago, Rhebiz said:

what do they mean by "Base Resource Archive"? Like Doom2.wad? Because I opened that in Slade and still got the same error.

 

You do not need to open DOOM2.wad separately.

When you select 'Import from Base Resource Archive' the DOOM2 resource names

are loaded automatically into TEXTURE1 and PNAMES in addition to your patches as long as DOOM2.wad is selected in the top toolbar.

Edited by Kappes Buur

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