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VanaheimRanger

GZDoom Fake Software Mode AKA How to make OpenGL look closer to Software Rendering

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I use anisotropic filter always high (in all games) if I use trilinear filter, only in ZANDRONUM/GZDOOM evertything I turn off, and use nearest without mipmap.

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8 hours ago, KVELLER said:

@Gez Why does the software renderer handle sharp angles better than OpenGL without anisotropic filtering?

The question can largely be answered by looking up what anisotropic filtering actually is. Long story short, anisotropic filtering provides the GL renderer with non-proportional downsampled mipmaps, which lets it be more precise for textures rendered at a distance. This is especially visible for fence textures where they contain more void than material, because without AF, the lack of precision when downscaling results in the void "winning" and the texture becoming fully transparent.

 

The software renderer works in a completely different way and therefore is always precise.

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