This is mostly a concern of convenience. The question is simple: can I remove Doom 2's TEXTURE1 entry from the texture browser in GZDB? I have my own TEXTURE1 lump and don't want to mistakenly use a default Doom 2 texture (because it defaults to "All" when I open it). I can sort of solve this issue by removing doom2.wad as a resource, but this raises a ton of errors in GZDB and messes up my sprite images in Things mode.
I have my own texturesets defined, which helps a bit, but it keeps defaulting to show all textures, including the stock Doom 2 TEXTURE1.
I expect the answer to be "no", but I'm asking just in case there's some game configuration option I'm unaware of.
This is mostly a concern of convenience. The question is simple: can I remove Doom 2's TEXTURE1 entry from the texture browser in GZDB? I have my own TEXTURE1 lump and don't want to mistakenly use a default Doom 2 texture (because it defaults to "All" when I open it). I can sort of solve this issue by removing doom2.wad as a resource, but this raises a ton of errors in GZDB and messes up my sprite images in Things mode.
I have my own texturesets defined, which helps a bit, but it keeps defaulting to show all textures, including the stock Doom 2 TEXTURE1.
I expect the answer to be "no", but I'm asking just in case there's some game configuration option I'm unaware of.
Share this post
Link to post