Doomkid Posted December 30, 2018 (edited) Okay, so I would like to use these custom textures in vanilla Doom2: Trying to run this in doom2.exe causes it to hang at Init Playloop State. There was an FF_END lump which I renamed to F_END, however it's still being an uncooperative little jerk so I attempted to run it in Chocolate Doom (since doom2.exe just hangs and tells you jack squat). Chocolate Doom crashes to R_TextureNumForName: SW1SKIN not found. So I add a random patch into the wad, rename it SW1SKIN, add it to patch names and texture names, then Chocolate Doom crashes with yet another R_TextureNumForName. Is there a faster way to find out what junk is missing than painstakingly running it in chocolate doom 9999 times until I've found every missing... Patch, I think, that it wants? Surely there must be a faster way? EDIT: I fixed this and am a big dumb, please ignore! Edited December 30, 2018 by Doomkid 0 Share this post Link to post