Chief Smokey Posted September 17, 2019 (edited) Unfamiliar is halting development for the moment while I focus on other stuff (mainly University work). Episode one has had some tweaks (as chronicled by the "development builds" on my discord) and is fully functioning. As a bonus I'm throwing in old broken episode two and three maps as well. They've remained untouched for what must be around two years now. They're just there for show, really. You can't play through them properly at all. http://www.mediafire.com/file/tki0l6km60e769k/unfam15.wad/file Edited March 20, 2020 by Chief Smokey : retcon 2 Share this post Link to post
Chief Smokey Posted March 20, 2020 (edited) In the wake of Doom Eternal's release and the ensuring Doomania I've decided to pick this old thing up and get to work on Episode 2 - Frontier of Death. As you can see it's more geared towards horror, or at least whatever passes as horror in classic Doom. This is where playing in GZDoom with dynamic lights enabled is going to become absolutely mandatory to not getting lost in the darkness. Or you could play in some ugly cursed light mode like Legacy and destroy the intended atmosphere like a pillock. On top of the 9-map Episode I also have longer-term plans to add new sound effects and music (this may be a separate release). Edited May 12, 2020 by Chief Smokey 4 Share this post Link to post
Chief Smokey Posted April 6, 2020 Progress on E2M2... Every three maps I'll release the .wad for playtesting purposes on the discord. 3 Share this post Link to post
Chief Smokey Posted April 10, 2020 E2M2 and E2M3 are now finished. The first three maps are now open for playtesting on the discord. E2M2: E2M3: 4 Share this post Link to post
Chief Smokey Posted April 20, 2020 (edited) E2M4 is done. This one took quite a bit of work and has a fair few changes from the original. Edited April 22, 2020 by Chief Smokey : typo 4 Share this post Link to post
Chief Smokey Posted May 3, 2020 After a short break I'm back to work on the second half of Episode 2, namely E2M5. 3 Share this post Link to post
Chief Smokey Posted May 13, 2020 E2M5 and E2M6 finished. The three new maps are now open to playtesting on the discord linked in the OP. 3 Share this post Link to post
Chief Smokey Posted May 27, 2020 (edited) Well the full Episode 2 release is almost here. E2M7-E2M9 have been released for playtesting purposes on the discord. On top of the nine new maps and various tweaks to Episode 1 content, I can say with confidence that Frontier of Death will also come with brightmaps, new sounds, new sprites and lava embers (from Realm667). New music was planned but will instead be saved for Episode 3 to avoid any more delays. E2M7 E2M8 E2M9 Edited June 28, 2020 by Chief Smokey 5 Share this post Link to post
Firedust Posted May 28, 2020 Awesome screenies! Is Episode 1 out already? 0 Share this post Link to post
Chief Smokey Posted May 28, 2020 10 hours ago, Firedust said: Is Episode 1 out already? Episode 1's latest update was released in September last year. I'd recommend waiting until the Episode 2 update if you're looking to play it however, since its now pretty outdated. 1 Share this post Link to post
MikeyScoots Posted May 28, 2020 So you're going more along the KDIZD route? This looks pretty cool 0 Share this post Link to post
Moustachio Posted May 28, 2020 Damn, those screenshots are really something else! I can't wait to play Episode 1 and 2 back-to-back! 0 Share this post Link to post
Chief Smokey Posted May 30, 2020 (edited) Well here it is, folks. Unfamiliar Episode II - Frontier of Death in all of its GZDoom GZlory. http://www.mediafire.com/file/ig5g5s03rlojyws/UF_Episode_II.zip/file As an added bonus here's a promotional video. Edited May 31, 2020 by Chief Smokey 2 Share this post Link to post
NovaRain Posted May 31, 2020 It seems E2M8 is the same as E1M8, some packing error? 0 Share this post Link to post
Chief Smokey Posted May 31, 2020 3 hours ago, Firedust said: Is episode 1 included? :D It's specified in the OP that both episodes are included. 3 hours ago, NovaRain said: It seems E2M8 is the same as E1M8, some packing error? Fixed now. 1 Share this post Link to post
Bryan T Posted May 31, 2020 When I first played this a year ago there were 4 episodes. Now I downloaded this newest version, there's 2 episodes, and the levels are completely different (not that I'm complaining). Sorry if I'm being dense. 0 Share this post Link to post
Chief Smokey Posted May 31, 2020 4 hours ago, Bryan T said: When I first played this a year ago there were 4 episodes. Now I downloaded this newest version, there's 2 episodes I think you're referring to the time I included unfinished Episode 3 maps and a lobby for Co-Op play. Both of those are now irrelevant. It's just the brand new Episode 2 and the refurbished Episode 1. 0 Share this post Link to post
NovaRain Posted May 31, 2020 (edited) 6 hours ago, Chief Smokey said: Fixed now. Weird, I tried to redownload the file but it's still the same old one. 0 Share this post Link to post
Chief Smokey Posted May 31, 2020 1 hour ago, NovaRain said: Weird, I tried to redownload the file but it's still the same old one. I double checked and now I can say with total certainty that the proper file is now downloadable. 1 Share this post Link to post
Bryan T Posted June 6, 2020 (edited) Here's something you might like: https://youtu.be/cxhsN1z6YUU If I had one complaint about episode 1 it would be too much ammo. Edited June 6, 2020 by Bryan T 0 Share this post Link to post
Bryan T Posted June 20, 2020 (edited) Another one for ya. https://www.youtube.com/watch?v=PhJiSN6MjPA Edited July 8, 2020 by Bryan T 0 Share this post Link to post
Chief Smokey Posted July 8, 2020 (edited) I've made a small update fixing various minor issues that have been found after the release of Episode II: http://www.mediafire.com/file/xa16th7gjheue7q/UF_EP2_Update1.zip/file Changelog: -Improved E1M8 boss battle room -Cleaned up various texture misalignments -Better balanced ammo placement (less in Ep1, more in late Ep2) -Fixed E1M4 premature exit switch -Added coloured fog in nukage/bloodfalls you can walk through -Removed obtrusive props in various maps -Improved prop placement in E1M3 -Fixed any remaining doors not adhering to the size/speed rule -Added measures to prevent entrapment behind large crates in E1M5's storage area -Improved flow of eastern half of E1M7 and tweaked monster placement -Added new quit message Edited July 8, 2020 by Chief Smokey 3 Share this post Link to post
Chief Smokey Posted July 8, 2020 34 minutes ago, Marisa Kirisame said: The zip is corrupted. Fixed now. I'm not sure how that happened considering I didn't do anything unusual in packing the thing together. 0 Share this post Link to post
Pixel Fiend Posted July 8, 2020 I didn't get invested in Episode 1 but this one looks more promising. Good work. I have a question - would it be possible to load such reflective liquids in other wads as a mod? 1 Share this post Link to post
Chief Smokey Posted July 8, 2020 (edited) 1 hour ago, <<Rewind said: I have a question - would it be possible to load such reflective liquids in other wads as a mod? There's nothing particularly special about the reflective blood, its just the usual reflection settings in Ultimate Doom Builder at work. You could apply this effect to any map in any .wad. 1 Share this post Link to post
Chief Smokey Posted July 25, 2020 Work on Episode III has begun, although it'll be a while before you see any new maps because there's quite a lot of work to be done in terms of improving the current two episodes. Plus for the next stage of the mod I want to up the scale of new content so current jobs involve sprites, textures and sounds. Right now here's some enhanced lamps/torches. 3 Share this post Link to post
Chief Smokey Posted August 3, 2020 E1M1-E1M3 plus E1M9 have been given various tweaks and a general facelift. New sounds for explosions and the Super Shotgun have also been added. E1M1 E1M2 E1M3 E1M9 4 Share this post Link to post