Chief Smokey Posted October 25, 2020 (edited) Frontier of Death Redux is now open for playtesting at Smokey's Studio! https://discord.gg/S8jaGfw E2M9 Redux Edited October 27, 2020 by Chief Smokey 1 Share this post Link to post
Chief Smokey Posted October 31, 2020 (edited) Happy Halloween everybody. Unfamiliar Episodes Redux is now finished and ready to play and as a special bonus I've thrown in a new E3M1 as an extra treat. http://www.mediafire.com/file/zk0jiyoci7maiqb/UF_Redux.zip/file https://tzh.tymoon.eu/download/doom/wads/UF_Redux.zip Stay tuned for Episode III - Circles of Hell - Which is due for a release next year. Edited November 23, 2020 by Chief Smokey 2 Share this post Link to post
Chief Smokey Posted January 18, 2021 (edited) As preliminary work for Episode III I've done a general quality of life update for Redux. Improvements include better balancing for pistol starts, visual improvements, redone gameplay for E3M1, new ambient sound effects and minor bug fixes. https://www.mediafire.com/file/6hxbgey5ikwlhn6/UF_Redux_V2.zip/file Edited January 22, 2021 by Chief Smokey 2 Share this post Link to post
Chief Smokey Posted April 8, 2021 (edited) So after what feels like an eternity working on other projects I've returned to my old friend and resumed work on Episode III. After E3M3 is done I'll be releasing the first three maps for playtesting on my Discord server. 4 Share this post Link to post
Shulbocka Posted May 28, 2021 Holy crap that looks awesome! Not just the most recent screenshots, but everything you've been sharing looks amazing. Bravo so far. 0 Share this post Link to post
Firedust Posted May 28, 2021 This project needs more attention. Stunning screenshots! 0 Share this post Link to post
Shulbocka Posted June 19, 2021 Damn, as usual those new screenshots look absolutely amazing! I'm so pumped to play this when it comes out. It's going to take me over a week or more to get through it though because, I'll probably kill everything in each level then go back through and take my time looking at everything closely. 0 Share this post Link to post
Chief Smokey Posted July 7, 2021 (edited) E3M6 - The Crater of Suffering. 6 Share this post Link to post
Chief Smokey Posted August 11, 2021 E3M8 - The Lair of The Abomination 5 Share this post Link to post
Chief Smokey Posted August 14, 2021 E3M9 - The Bastille of Corruption Episode III is almost ready to go. Some final testing and bug fixing is all that's needed and then Episode III along with updated episodes I and II will be released. 1 Share this post Link to post
Chief Smokey Posted August 23, 2021 (edited) Well after 6-7 months of work, I present to you Unfamiliar Episode III: Circles of Hell. Along with 9 new maps practically made from scratch (very little of the original maps remain in any form), there have been updates to Episodes I and II to bring them further into the new style. As always, play in GZDoom with dynamic lights enabled and the sector light mode changed to Doom or Dark for the best experience. DOWNLOAD: Dropbox Mediafire Edited August 27, 2021 by Chief Smokey 5 Share this post Link to post
Firedust Posted August 23, 2021 Oh yes! What gzdoom version does this require to run? 0 Share this post Link to post
Chief Smokey Posted August 23, 2021 (edited) On 8/23/2021 at 9:01 PM, Firedust said: Oh yes! What gzdoom version does this require to run? Episode III was developed with 4.6, but I'd imagine you could run it with any of the last few iterations. Edited September 24, 2021 by Chief Smokey 1 Share this post Link to post
Caleb13 Posted August 24, 2021 I tried the new maps and they're gorgeous, but... WTF is with those random crushers? I died mostly to them, not monsters. Annoying beyond belief, I actually quit playing in E3M9 because of them. Anyway, there are some bugs: E3M3: player can become stuck in green armor secret in the elevator shaft. E3M6: player can become stuck in pit around exit. 0 Share this post Link to post
Chief Smokey Posted September 16, 2021 So I have been keeping tabs on bug reports and I intend to release a patch after enough have piled up. I've been fixing them more or less ASAP after getting the news so its just a matter of finding a time when there's a thorough and worthwhile amount of fixes, instead of having to constantly recompile the build and reset the download links when someone finds one elevator linedef i forgot to set to repeatable action or something like that. 1 Share this post Link to post
Chief Smokey Posted September 25, 2021 I've fixed every bug and minor mapping error that has been brought to my attention, plus reduced the amount of crusher traps. The crushers were there mainly to instill a sense of anxiety and convey an atmosphere of cruelty - this is Hell after all - but clearly it hasn't gone down too well with players. DOWNLOAD:https://www.mediafire.com/file/aj7w88g1zuonazr/UF_EP3.zip/filehttps://www.dropbox.com/s/9xmq4rw3v3ee6u5/UF_EP3.zip?dl=0 As an added bonus, here's some trivia: The blue lava that appears in some maps was based on a real-world phenomenon involving the combustion of sulfur called "Api Biru". 3 Share this post Link to post
Chief Smokey Posted September 27, 2021 Unfamiliar is now on Moddb.https://www.moddb.com/mods/unfamiliar-episodes 0 Share this post Link to post
Major Arlene Posted September 27, 2021 Hi there! Just wanted to drop a note about the balance-on the lowest difficulty setting, I think it could do with some rebalancing. I'd started on second difficulty and there's almost no health in it, then when dropping down to lowest difficulty there's megaspheres in almost every room and half the fights are missing, which makes unfortunately makes it a lot less fun. Otherwise this looks nice, I'd like to play more of it. 0 Share this post Link to post
Chief Smokey Posted April 2, 2022 Unfamiliar is wrapping up. Instead of producing an Unfamiliarized version of Thy Flesh Consumed, I've instead decided to bring things to a close by doubling down on polishing the content already made and adding a short two-map bonus episode to take Episode IV's place.The bonus episode in question is a revamped version of Everglade, a side wad in production around the same time as Episode I Redux and fell under the radar. You could consider it to be a mini-expansion since it inherited some of the custom assets I was also using for Unfamiliar at the time. Unfamiliar: Ultimate Edition will release tomorrow. 0 Share this post Link to post
Rudolph Posted April 2, 2022 What led you to decide not to remake Thy Flesh Consumed after all? 0 Share this post Link to post
Chief Smokey Posted April 2, 2022 8 hours ago, Rudolph said: What led you to decide not to remake Thy Flesh Consumed after all? I think it was mainly a growing feeling of disenfranchisement with the project. Plus I was never that interested in TFC to begin with (to me it feels like more of the same content tacked on as an afterthought that undermines the hype for Doom 2 built up by Inferno's ending) and I wasn't really sure of how to Unfamiliarize it since it doesn't really have that much of an identity of its own outside of the orange sky and higher difficulty. I've been planning to finish up work on my Doom projects this year anyway and move on to other stuff, so it would be the more pragmatic choice to finish Unfamiliar at an acceptable point in its lifetime (i.e. containing at least the three main episodes) rather than go through the messy process of doing another episode. Circles of Hell was a bit of a nightmare behind the scenes and I think at this point I don't have the motivation to go through something similar - or worse - in order to top it. I wouldn't say I'm "giving up" as much as bringing things to a close at a point that I'm satisfied with. Sorry if there's any disappointment. 2 Share this post Link to post
Rudolph Posted April 2, 2022 Fair enough. And no, I am not disappointed; I have my issues with Thy Flesh Consumed too! ;) 0 Share this post Link to post