Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Chief Smokey

[GZDoom] Unfamiliar

Recommended Posts

Here it is. The Ultimate Edition. 29 maps of demon-slaying mayhem. On the surface it may not look too different from the Episode III release but under the hood there has been a slew of fixes and quality of life improvements across the board.

 

Screenshot_Doom_20220403_230359.png Screenshot_Doom_20220403_230742.png

 

Screenshot_Doom_20220403_230802.png Screenshot_Doom_20220403_230832.png

 

DOWNLOAD:

Google Drive

Mediafire

Share this post


Link to post

Well I wasn't really expecting to come back and bring this old mod back from the dead after Ultimate Edition shipped but I've got some more tricks up my sleeve yet. Last year around Christmas time I found upon a beta build of Unfamiliar predating the release of Martian Fury containing material stretching from E1M1 to E3M1 (it may have been a pre-release playtesting build but I can't know if that's true or not) which was in a mostly playable state. So to end my tenure in the Doom modding scene for good I've decided to fix the build up and release it as Unfamiliar Classic Edition.

 

Gzdoom-4-8-2-windows-64bit_Screenshot_2022.12.12_-_14.52.15.72.png

 

Gzdoom-4-8-2-windows-64bit_Screenshot_2022.12.12_-_14.53.37.61.png

 

Gzdoom-4-8-2-windows-64bit_Screenshot_2022.12.12_-_14.54.45.40.png

 

For the most part the polished build will be faithful to the source material, although some liberties have been taken for the sake of quality of life improvements. Don't expect anything near the quality level of Ultimate Edition, of course, since this is a relic of a different time. This is an act of preserving a personal historical artifact, first and foremost.

 

Currently this is going through playtesting and post-production. Depending on how much further work in required after receiving the testing feedback, it may release either this week or next week.

Edited by Chief Smokey

Share this post


Link to post

I just got the mod and the dynamic lighting isn't working, there is a colored oval where the lighting should be and it effects the majority of the light source's, Any help is appreciated.

Share this post


Link to post

i dunno if it warrants a patch but i noticed a typo in e2m9 which is decomissioned

 

now i aint the best at spelling but im pretty sure its missing a second m

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×