Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Officer D

Unreal (1998) - Special map for gameplay mod

Recommended Posts

Happy New Year! As a little gift I have decided to release the current version of the map I have been working on for a few months now. So without further ado...

Here is the first official RLCoop specific map that utilizes RLCoop's mechanics within the map. You will not be able to complete this map without the gameplay mod (RLCoop)

 

Spoiler

 

Rcciy3E.jpg

K7BmuJK.png

cRxtHUZ.jpg

UZFdnsz.png

ixcYWgE.png

5rDnfnG.png

MHtirRx.png

dAqlcO3.png

 


Download

 

Feel free to report any problems or give your criticism on the map.

Share this post


Link to post

Damn, Unreal mapping would be cool. UT99 was my childhood and played some Unreal 1 but found the actual campaign to be lacking. A custom one would be neat to make. Got any pointers on how to get started?

Share this post


Link to post

I would recommend working with Unreal v.227. It comes with the Unreal Editor 2.1 and has a ton of new features.

 

For a bare bones beginner I would suggest going through these videos. It is for UT99 and uses the Unreal Editor 2.0 but the basics still apply :

Spoiler

 

For 227 specific knowledge I would suggest going to the forums :

https://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?board=UnrealEDTwoPointOne

Share this post


Link to post
11 hours ago, Officer D said:

lol none. Either it's because 2.1 or because I use a 1 only viewport setup.

You monster.

 

It's a bug that existed well into UEd3.x (UE2 era) though, as evidenced by a gag in this work of genius (at 3:38).

 

 

Edited by Dark Pulse

Share this post


Link to post

lol funny! This is a common bug, happening when the viewports are incorrectly saved when UnrealEd closes. So the 1 only viewport setup probably is the solution. I never did understand why people would use 4 small windows to edit their maps, when they can simply switch between perspectives in 1 viewport already.

Share this post


Link to post
5 hours ago, Officer D said:

lol funny! This is a common bug, happening when the viewports are incorrectly saved when UnrealEd closes. So the 1 only viewport setup probably is the solution. I never did understand why people would use 4 small windows to edit their maps, when they can simply switch between perspectives in 1 viewport already.

Well, it helped me when I made my own maps, that's for sure.

 

And trust me, I know plenty about UnrealEd (and Unreal in general), I was part of the staff at BeyondUnreal for years and years. :P

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×