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grandgreed

Hexen Neural Texture Pack

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Posted (edited)
9 hours ago, Malice said:

a mod conflict issue

 

Wow. What a surprise that everyone is telling you *exactly what I've been telling you the entire time*!! The widescreen mod you keep talking about was a custom graphic that someone photoshopped using the original as a base. The upscale pak is only working on vanilla textures that were included with the game. At what point are you going to listen to what you're being told?

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Posted (edited)
23 hours ago, theleo_ua said:

3D model of fighter's weapon1

 

Where do we find this?  That looks great!  Especially the idle animation...

 

Edit:  Just saw that this is a model pack for Doomsday, not GZDoom. Looks awesome. That guy is super talented!

Edited by dpkonofa

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27 minutes ago, dpkonofa said:

 

Where do we find this?  That looks great!  Especially the idle animation...

 

Edit:  Just saw that this is a model pack for Doomsday, not GZDoom. Looks awesome. That guy is super talented!

dpknofa we want the same thing!!!!

Please someone make this amazing skin (fighter's weapon 1) work with gzdoom! This skin is amazing

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The video of the animation show the stuff, it looks ok for a 3D stuff but the animation looks not good, you have a big fist and when you use it, the arm/fist seem skinny... but yeah off topic, make maybe a topic for that?

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That video is kind of old. There's a showcase reel of what it looks like on Doomsday page and it looks great, especially the Frost Shards. /end

 

Now back to the neuralizing!

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23 hours ago, dpkonofa said:

 

Where do we find this?  That looks great!  Especially the idle animation...

 

Edit:  Just saw that this is a model pack for Doomsday, not GZDoom. Looks awesome. That guy is super talented!

 

22 hours ago, stranger753roma said:

dpknofa we want the same thing!!!!

Please someone make this amazing skin (fighter's weapon 1) work with gzdoom! This skin is amazing

 

All, who want GZDoom version, PM me plz

 

21 hours ago, Manhs said:

The video of the animation show the stuff, it looks ok for a 3D stuff but the animation looks not good, you have a big fist and when you use it, the arm/fist seem skinny...

 

yes, because:

 

1) When I ported this to GZDoom, I used fov120 as basic fov (because I play with fov120), so GZDoom version of the model is created and designed only for fov 120 (I didn't have any plans to upload this to the internet, also this is the main reason of "why I still not created a topics with links to my mods", because imho they are not ready for mass public sharing)

 

2) I don't like original behavior of punch animation (expecially with 3d model at fov120), because it don't look like a punch, it's like a fighter saying "hello, give me five" to monsters. This is the reason of modification of this model from my side (both for Doomsday and GZDoom), to increase the amplitude of the punch movement

 

3) Also I don't like original idle animation, because you cannot see how beautiful the model is. Yes, original behaviour matching the sprite (you only see 2 fingers of left hand and 2 pixels of right hand), but my highest priority goal is to take pleasure, not to discover the original behavior (which is lower priority goal) and I want to see the whole model, not the part of it. This is the reason of offfset modifications of this model (both in Doomsday and GZDoom)

 

4) Also I don't like when left hand is displayed during punch animation (like in original mod), so I removed it in my modifications (both for GZDoom and Doomsday)

 

Here is how it look like in my latest versions of Doomsday and GZDoom modifications:

 

Doomsday: https://www.youtube.com/watch?v=xBxM8C2gD5c&list=PL5QwAqOy7WACZbw4OKosShl_Jzyeq_FMv&disable_polymer=true&t=0h29m20s#t=0h29m20s (watch at 0:29:20)

GZDoom: https://www.youtube.com/watch?v=FW_4UxYaazw&list=PL5QwAqOy7WACZbw4OKosShl_Jzyeq_FMv&index=3&disable_polymer=true&t=0h09m46s#t=0h09m46s (watch at 0:09:46)

 

Yes, Doomsday animation modification is unfinished (should look like as in GZDoom, I plan to fix it)

 

12 hours ago, dpkonofa said:

That video is kind of old. There's a showcase reel of what it looks like on Doomsday page and it looks great, especially the Frost Shards. /end

 

Now back to the neuralizing!

 

Here is the latest version of demonstrations:

 

1) Original in doomsday: https://www.youtube.com/watch?v=ekgKPkloo3Q&list=PL5QwAqOy7WACZbw4OKosShl_Jzyeq_FMv&index=106&disable_polymer=true&t=0h00m00s#t=0h00m00s

2) My modification in Doomsday: https://www.youtube.com/watch?v=xBxM8C2gD5c&list=PL5QwAqOy7WACZbw4OKosShl_Jzyeq_FMv&disable_polymer=true&t=0h29m20s#t=0h29m20s (watch at 0:29:20)

3) My modification in GZDoom: https://www.youtube.com/watch?v=FW_4UxYaazw&list=PL5QwAqOy7WACZbw4OKosShl_Jzyeq_FMv&index=3&disable_polymer=true&t=0h09m46s#t=0h09m46s (watch at 0:09:46)

 

Yes, there are no original version in GZDoom because I'm not interested in original version

 

And yes, most of the models (from this video https://www.youtube.com/watch?v=ekgKPkloo3Q&list=PL5QwAqOy7WACZbw4OKosShl_Jzyeq_FMv&index=106&disable_polymer=true&t=0h00m00s#t=0h00m00s and this page https://talk.dengine.net/discussion/1145/sapphire-wand/p1 , including frost shards) are ported to GZDoom in my mods (for fov120 of course), except serpent staff (because serpent staff is in FBX format https://www.artstation.com/artwork/NobJJ )

 

23 hours ago, Manhs said:

but yeah off topic, make maybe a topic for that?

 

You are right. You can create it if you want, and give me the link. I still not created it by myself because of some important reasons, but if a lot of people will ask me in PM (for this mod), maybe I will create this topic

 

Ideal plan from my point of view is to finish the mods first (and also to make them ready for mass public internet sharing), and only after this to create topics with links and descriptions, but in this way it will happen in 2022 or later:)

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On 3/13/2019 at 10:09 AM, theleo_ua said:

All, who want GZDoom version, PM me plz

 

Yes, please!  PM sent!

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Posted (edited)

grandgreed,

 

1) please rename some of your sprites in GZDoom pack in patches folder, using this guide: https://zdoom.org/wiki/Sprite#Hexen.wad

 

2) you have next files:

INVUB0.png
INVUC0.png
INVUD0.png

 

but where is INVUA0.png ?

 

Thank you in advance

Edited by theleo_ua

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I do not mind, but doom not?
upscale 2x version has not changed significantly, is it possible to be realese?

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8 hours ago, sweety80 said:

I do not mind, but doom not?
upscale 2x version has not changed significantly, is it possible to be realese?

And also, what about Strife?

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Great work. I've been playing through Hexen for the past couple of days using this mod. It looks unbelievable. 
I did, however, found a couple of issues with skies in certain areas. I fixed it myself on my end but you might want to fix it yourself for the next release.

First: SKYWALL.png and SKYWALL2.png. You need to make the black part of these files transparent by masking the mountains, otherwise the black part will cover the sky texture making the sky look black on Wasteland, Caves, Woods etc...

Second: SKYFOG2.. doesn't look right and make the sky mostly black in the swamp. I fixed just by deleting the file, copying SKYFOG and renaming to SKYFOG2.. perhaps the wrong way to fix it but it made it look right.

I will let you know if I come across something else.

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11 hours ago, V I D A L said:

found a couple of issues

Thanks for your attention. Already fixed it.

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Posted (edited)
40 minutes ago, grandgreed said:

Thanks for your attention. Already fixed it.

While we're at it.. can you shed some light on the Doom upscale mod as well?

So I first tried Hexen and it blew my mind how clean and sharp everything looks. It really looks like a remastered that I could see being sold on Steam etc.. 

Then I tried Doom and my first reaction was thinking the mod didn't work... I had to go back in forth to notice the difference as they were quite minimal. What make these mods so different? I heard Doom was scaled only 2x.. Was Hexen more? What gives?

Thanks for your work. I can't wait to play Herectic again next.

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Hello,

 

First we would like to say thankyou for the brilliant upscaled textures, they are world class, the best ever seen.

 

So we setup Hexen with a new mod called ''Brutal Hexen RPG'' which is absolutely fantastic, may we ask for a request if its not too much trouble? Its regarding the HUD elements like the fonts and numbers which the RPG mod has applied a new HUD element but it looks like the default textures are used? Could it be possible to upscale the Brutal RPG mod also? Sorry for asking but if we could somehow upscale the fonts and numbers it would look outstanding.

 

Also on a search for GZDoom games and found this gem which I have never seen before, its amazing! Its ''Castlevania: Simon's Destiny v1.4''

https://www.moddb.com/mods/castlevania-simons-destiny/downloads/castlevania-simons-destiny-v14

Please upscale this work of art, it would be world class.

 

Thankyou very much for your time and hope to speak soon.

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