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dobu gabu maru

Is there a way to turn off the translucency effect for the teleport sprite?

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3 minutes ago, dobu gabu maru said:

How do I do this?

 

Open whacked4, start a new project and select Boom for the "engine" field. Open the Things window, scroll down the list to "teleport fog" and select it. In the "flags" box thingy, untick "translucent", which is the very last flag.

 

(And then save as a bex file, open as text and insert it into your wad, ofc.)

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That's bizarre. It might be because of the code field it's in.

Try the below and see if it still spits an error.

 

actor TeleportFog2 : TeleportFog replaces TeleportFog

{

 RenderStyle Normal

}

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Depends on the port, I guess.

For ZDoom, you could write a small DECORATE line like this:

actor TeleportFog2 : TeleportFog replaces TeleportFog
{
 RenderStyle Normal
}

I can't say for sure if this would work (because I've never tried replacing this actor before), but this is a solution in theory.

 

For PRBoom, I would assume that Dehacked would be the solution, but I can't say for sure if a change like this is possible with DHE (or, indeed, if it would even be necessary).

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47 minutes ago, Aquila Chrysaetos said:

Depends on the port, I guess.

For ZDoom, you could write a small DECORATE line like this:

 

I get this error when copy & pasting that into a DECORATE file:

Script error, "MoonLght.wad:DECORATE" line 4:
Unexpected character: ・(ASCII -17)

 

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I got the same error again. Buuuuut all I did was copy & paste over AA's Alien Plasma decorate line, change the actors, and voila, it works! Thanks for the help Aquila.

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3 minutes ago, Grain of Salt said:

You can turn off translucency using BEX, which is much better than messing around with decorate or doom retro.

 

How do I do this?

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