Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0
dobu gabu maru

Is there a way to turn off the translucency effect for the teleport sprite?

Question

9 answers to this question

Recommended Posts

  • 0

Depends on the port, I guess.

For ZDoom, you could write a small DECORATE line like this:

actor TeleportFog2 : TeleportFog replaces TeleportFog
{
 RenderStyle Normal
}

I can't say for sure if this would work (because I've never tried replacing this actor before), but this is a solution in theory.

 

For PRBoom, I would assume that Dehacked would be the solution, but I can't say for sure if a change like this is possible with DHE (or, indeed, if it would even be necessary).

Share this post


Link to post
  • 0
47 minutes ago, Aquila Chrysaetos said:

Depends on the port, I guess.

For ZDoom, you could write a small DECORATE line like this:

 

I get this error when copy & pasting that into a DECORATE file:

Script error, "MoonLght.wad:DECORATE" line 4:
Unexpected character: ・(ASCII -17)

 

Share this post


Link to post
  • 1

That's bizarre. It might be because of the code field it's in.

Try the below and see if it still spits an error.

 

actor TeleportFog2 : TeleportFog replaces TeleportFog

{

 RenderStyle Normal

}

Share this post


Link to post
  • 0

I got the same error again. Buuuuut all I did was copy & paste over AA's Alien Plasma decorate line, change the actors, and voila, it works! Thanks for the help Aquila.

Share this post


Link to post
  • 0
3 minutes ago, Grain of Salt said:

You can turn off translucency using BEX, which is much better than messing around with decorate or doom retro.

 

How do I do this?

Share this post


Link to post
  • 2
3 minutes ago, dobu gabu maru said:

How do I do this?

 

Open whacked4, start a new project and select Boom for the "engine" field. Open the Things window, scroll down the list to "teleport fog" and select it. In the "flags" box thingy, untick "translucent", which is the very last flag.

 

(And then save as a bex file, open as text and insert it into your wad, ofc.)

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×