Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
pcorf

Death Tormention: The Complete Trilogy (Compilation)

Recommended Posts

Hell yeah pcorf.

It's been years since the last time I've played all of the DT series, this'll be a great refresher. :)

Share this post


Link to post
1 hour ago, FrancisT18 said:

I don't think you can get to and from secret levels in E2/E3 in vanilla - the exits aren't placed on the standard maps.

 

IIRC the secret exit will still send you to the secret level but it will then kick you to the appropriate normal level for the episode, i.e. E2M6 / E3M7. This is how NaturalTvventy worked two "secret" levels into the third episode of NEIS.

Share this post


Link to post
5 hours ago, FrancisT18 said:

I don't think you can get to and from secret levels in E2/E3 in vanilla - the exits aren't placed on the standard maps.

 

Extra secret levels work with Zdoom only. Read the .txt file.

 

I'm going to reupload due to a problem in E2M1 that I was totally unaware about since this map was modified back in 2005. Forgot to tag a sector that raised Imps at the start. Sorry for this guys.

Edited by pcorf

Share this post


Link to post
5 hours ago, FrancisT18 said:

I don't think you can get to and from secret levels in E2/E3 in vanilla - the exits aren't placed on the standard maps.

 

I don't recommend playing this in Vanilla, especially Death Tormention 3 which was designed for a limit removing source port.

Share this post


Link to post

@pcorfI was not talking about E2M6 and E4M9 secret exits, but E2M2 and E3M2. I just tested E2M9 in PRBoom+ 2.5.14 and it exits to E2M6. E3M9 exits to E3M7. That is because those are the levels you return to in the original game.

 

As far as I know, you cannot 'tell' a non-ZDooM based source port what level to return to after exiting a secret level (i.e. M9 of any episode). That feature only seems to work in ZDooM-based ports. So having secret exits on E2M2 and E3M2 will cause the player to miss E2M3-5 and E3M3-6 if they take them and are not playing in a ZDooM-family port. E1 and E4 are not issues - as the original releases of the wads played on the same episodes so the secret exits are on the 'correct' levels for all ports/engines.

Share this post


Link to post
28 minutes ago, FrancisT18 said:

@pcorfI was not talking about E2M6 and E4M9 secret exits, but E2M2 and E3M2. I just tested E2M9 in PRBoom+ 2.5.14 and it exits to E2M6. E3M9 exits to E3M7. That is because those are the levels you return to in the original game.

 

As far as I know, you cannot 'tell' a non-ZDooM based source port what level to return to after exiting a secret level (i.e. M9 of any episode). That feature only seems to work in ZDooM-based ports. So having secret exits on E2M2 and E3M2 will cause the player to miss E2M3-5 and E3M3-6 if they take them and are not playing in a ZDooM-family port. E1 and E4 are not issues - as the original releases of the wads played on the same episodes so the secret exits are on the 'correct' levels for all ports/engines.

 

Oh okay. Well there is nothing I can do about this. Sorry.

 

Play it in a MAPINFO port, simple as that.

 

Remember Zdoom is recommended!

 

I've uploaded an updated version to my website and will now reupload to idgames.

Edited by pcorf

Share this post


Link to post

Hey pcorf Paul Corfiatis glad to cross paths with you...your wads are impressive

Edited by Smight

Share this post


Link to post
3 hours ago, Smight said:

Hey pcorf Paul Cortis glad to cross paths with you...your wads are impressive

 

Cortis haha, whatever that is?. Maybe I should change my name to Romero, nah because I don't tell anybody who is my bitch.

Share this post


Link to post
2 hours ago, VGA said:

It's Corfiatis!

 

My favourite mapper!

 

Yeah he is okay. A bit on the symmetrical side esp from WOS and before.

 

I have reuploaded the updated version. Will be on my website within the next week or two.

Share this post


Link to post
6 hours ago, FrancisT18 said:

@pcorf

As far as I know, you cannot 'tell' a non-ZDooM based source port what level to return to after exiting a secret level (i.e. M9 of any episode). That feature only seems to work in ZDooM-based ports. So having secret exits on E2M2 and E3M2 will cause the player to miss E2M3-5 and E3M3-6 if they take them and are not playing in a ZDooM-family port.

Actually, Eternity also supports basic Hexen-format MAPINFOs. See here for more info: https://doomwiki.org/wiki/MAPINFO

Share this post


Link to post
7 hours ago, NiGHTMARE said:

Actually, Eternity also supports basic Hexen-format MAPINFOs. See here for more info: https://doomwiki.org/wiki/MAPINFO

 

I never use Eternity but is should work with no problems in Eternity as it supports mapinfo. Same with Skulltag.

Edited by pcorf

Share this post


Link to post

This is now hosted on ZDaemon for coop survival:

 

Broken Glass Breakfast - Death Tormention: The Complete Trilogy

zds://37.247.54.67:10601

Share this post


Link to post

Thank you for refreshing DT the way you did. Simply phobos is another favorite of mine and now all four are together this was a very pleasant surprise. :)

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×