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valkiriforce

Akeldama - Episode 1 + 2 Released! Wrapping up E3 Submissions

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1 hour ago, valkiriforce said:

the latter sounds like it could fit on either MAP01 or MAP11, as it feels like it could represent the beginning of a long adventure when starting a new megawad, or it could be the start of a long map. Curious what you think of the idea.

 

As I type this, the track is approaching nine minutes in length and will most likely end up over ten, so pairing it with a long map would be better, preferably one with a darker atmosphere than MAP11. Perhaps either MAP19 or 20? Looking at the OP, those don't have music in place yet.

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Would be nice for MAP20...

Edit: Though I find the Last Ninja 2 midi more fitting, Valkiri can decide

Edited by Juza

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Yeah I think I like how this fits on MAP20. Might help give the map more of its own identity as well; that Last Ninja 2 midi was used in Kama Sutra, right? :P

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50 minutes ago, AD_79 said:

 

As I type this, the track is approaching nine minutes in length and will most likely end up over ten, so pairing it with a long map would be better, preferably one with a darker atmosphere than MAP11. Perhaps either MAP19 or 20? Looking at the OP, those don't have music in place yet.

 

45 minutes ago, Juza said:

Would be nice for MAP20...

Edit: Though I find the Last Ninja 2 midi more fitting, Valkiri can decide

 

Right now, the music I added to Map 19 when I submitted the file was "Into Sandy's City." I have no problem using it in Map 19, but I will go with whatever valkiri wants to do.

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Penance (10:33)

 

For MAP20 unless it would fit better elsewhere. May still work on this a bit, I'll return to it in a few days and see how I feel.

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39 minutes ago, AD_79 said:

Penance (10:33)

My feeling for the first part is something like AA Map24, and then when the main melody kicks in, I feel like AA Map28. The whole theme feels like a lot of Colosseum connecting to each other in a sky temple or something like that. Then the fight is getting more and more intense as the player progress. A very nice tune, really like it.

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Thanks Garrett! I don't hear the AA in it personally, but I think it's interesting that the track conjures these feelings to mind.

 

Also, posting to say that I have yet another WIP for this project, this time intended for MAP01. It's a bit too early to post it though, but seeing as it'll most likely be a short one, I'll just post it once it's finished.

 

EDIT: I hope people haven't forgotten about the track Eris posted a little while ago, because it's quite good and deserves to be used!

Edited by AD_79

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^ I have Illusion written for a few possible slots, but now that there are more midis at work, I'm thinking of putting it for either MAP19 or MAP20, while Penance could occupy the other slot.

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In that case, I'd personally place Illusion on MAP19 and Penance on 20. I think it works well accompanying the final map of the episode.

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8 hours ago, AD_79 said:

Thanks Garrett! I don't hear the AA in it personally, but I think it's interesting that the track conjures these feelings to mind.

 

EDIT: I hope people haven't forgotten about the track Eris posted a little while ago, because it's quite good and deserves to be used!

That's just my personal interest to visualize musics or stuff. Of course, I'm not an artist, so my feeling is from... eh, no reason. You are the artist for a reason ;P  I put Ancient Aliens is just how it's famous to understand what was I talking about. BTW, thank you for reminding me or Eris's track. It's great. That one sounds like in Eviternity to me for some reason.

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I've put Illusion for MAP19; Penance is good for 20, though I don't feel the beginning of the song really fits the atmosphere of the map given it starts in a damaging sector and it's later followed by teleporting monsters. The rest of the song fits nicely enough though and I like the moodiness of it for the end of E2, just my thoughts.

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Eh I think it still works for those bits (though I was thinking maybe the teleporting monsters could be toned down a bit!), but fitting the mood of the map overall is the most important part, I'd say.

 

I'll try to get these other two WIPs done as soon as I can.

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MAP19: Death March

Author: Pegleg (and valkiriforce)

Build Time: 3 months, working for an hour or two every few days (with the occasional day featuring a flurry of activity for several hours)

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I was inspired by the red sky for Episode 2, which led to creating a map with a lot of metallic textures and blood mixed with brick and rock/stone. One of the goals I had going into this design was to add interconnectedness, so that there would be a number of ways that you could make it through the map, with the ability to see things from different vantage points (often at different heights) that you might need later. I also wanted to have areas that were optional to visit; it would be beneficial to visit to them, but not essential (and likely rather dangerous). The final result of all of this was a map that ended up being something akin to a meandering brick and stone fortress attached to rocky caverns and a canyon. The map was originally titled "Blood March," but there were already a number of map titles featuring blood, so the title was changed to "Death March." Valkiriforce added detailing that added some flair to some of the areas. He also moved around some of the health and ammunition, and revised the final arena to avoid it being simply a dash to the exit and ensure that the final encounter had some teeth, as I had meant for it to have.

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