Now doing some kind of Search Vision with highlighting important items.
It would be logical to make monsters that can be seen through the walls (at a limited distance)
so far I see only how to do it through RenderOverlay and draw markers on the screen of the player.
Perhaps there is more simple and typical way, which I overlooked?
Now doing some kind of Search Vision with highlighting important items.
It would be logical to make monsters that can be seen through the walls (at a limited distance)
so far I see only how to do it through RenderOverlay and draw markers on the screen of the player.
Perhaps there is more simple and typical way, which I overlooked?
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