StewedDafodil6 Posted January 12, 2019 Is there a way to make armour act as a second health bar? If so how would i go about doing that? 0 Share this post Link to post
0 memes4lyfe Posted January 12, 2019 not to my knowledge. it just reduces damage. 0 Share this post Link to post
0 EarthQuake Posted January 13, 2019 (edited) I haven't tested this, but in theory it should be possible in ZDoom by setting Armor.SavePercent to a value of "100.0". That should allow an armor pickup to absorb all damage before touching the health. 0 Share this post Link to post
0 StewedDafodil6 Posted January 13, 2019 2 hours ago, EarthQuake said: I haven't tested this, but in theory it should be possible in ZDoom by setting Armor.SavePercent to a value of "100.0". That should allow an armor pickup to absorb all damage before touching the health. Thanks it actually worked perfectly 0 Share this post Link to post
Is there a way to make armour act as a second health bar? If so how would i go about doing that?
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