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CountArchvile

something is very wrong with my GZDoom

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So recently i packaged a wad and gzdoom for a friend that had no doom experience (you know so they just have to drag and drop the wad),and now everytime i try to run GZDoom it says the following and i need help working this out.So if you might know the solution hit me up.

 

details.png

I think its because they were 2 directories maybe its my Iwad thats broken idk

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Perhaps try deleting the .ini file in your GZDoom folder.  Something might have been added to that GZDoom isn't finding when it's trying to run.

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i did that multiple times, i noticed that deleting my steam copy changed something maybe its because theres multiple .ini files colliding with eachother?

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Make a new folder then extract the latest GZDoom in there. Then copy doom2.wad in there. If you want, copy your ini file into that folder, too. Or set the options manually to how you want them.

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I doubt this has anything to do with your INI. It looks much more serious, hinting to a driver incompatibility or other graphics problem. A driver update may be required. What is the OS and GPU/CPU?

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sounds more like a missing library or 4(.dll files) the opengl library would be my guess. in which case a reinstall of gzdoom should fix it

Rex

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He must have drag and dropped some of the files by accident. That's why I recommend he sets up GZDoom again in a new folder.

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if it worked before you packaged doom and not after, then something  changed. either a game file or a system file was moved/removed/ corrupted. game files are fairly easy to replace,(which is why we suggest you start there) these days system files are tricky...have you tried running other games to see if it is a global problem?

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everything else works fine, its just GZDoom,but right now my issue is a black screen with a cursor and sound

Edited by CountArchvile

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then it is likely a missing game file. bear in mind that 'we' are not there looking over your shoulder so, we have to rely on you to be 'our' eyes and ears to trouble shoot. also keep in mind that usually problems are simple in nature. did you try creating a new folder(empty) and unzipping a new copy of the Gzdoom archive into the new folder, then drag a copy of Doom.wad/ doom2.wad to this new folder(do not put anything else in there yet). next try to run the game. please let us know your results, thank you

Rex

-edit-

do not use a 'windows shortcut' to try running the game.

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Try delete the shadercache.zdsc file in %localappdata%\zdoom\cache (the "C:\Users\<username>\AppData\Local\zdoom\cache" folder on your disk where <username> is the name of your Windows user).

 

If this works, please let me know the name of your graphics card.

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5 hours ago, dpJudas said:

Try delete the shadercache.zdsc file in %localappdata%\zdoom\cache (the "C:\Users\<username>\AppData\Local\zdoom\cache" folder on your disk where <username> is the name of your Windows user).

 

If this works, please let me know the name of your graphics card.

I knew there was some sort of hidden folder somewhere, ill try it out right now

-Edit-
theres nothing in the cache folder can i get a quick explanation?

Edited by CountArchvile

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7 hours ago, Rex R said:

then it is likely a missing game file. bear in mind that 'we' are not there looking over your shoulder so, we have to rely on you to be 'our' eyes and ears to trouble shoot. also keep in mind that usually problems are simple in nature. did you try creating a new folder(empty) and unzipping a new copy of the Gzdoom archive into the new folder, then drag a copy of Doom.wad/ doom2.wad to this new folder(do not put anything else in there yet). next try to run the game. please let us know your results, thank you

Rex

-edit-

do not use a 'windows shortcut' to try running the game.

I must have downloaded like 9 GZDoom copies deleting em and getting another one afterwards

the results were the same i even tried QZDoom

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You can also get the "legacy" version of GZDoom instead of the "modern" one.

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8 hours ago, CountArchvile said:

I knew there was some sort of hidden folder somewhere, ill try it out right now

-Edit-
theres nothing in the cache folder can i get a quick explanation?

You didn't specify which graphics card being used so I speculated it might have been an Intel GPU. The shadercache.zdsc file contains pre-compiled shader binaries for Intel to speed up application launch. It is a relatively new feature and I wondered if it had gotten corrupted. It is also only used for Intel as the other vendors implement their own caches.

 

The errors in your initial dialog comes from your graphics card OpenGL driver. Essentially it is saying that it can't link the shader because of an "unspecified error". Note that it is the driver itself that uses the phrase "unspecified error" and not GZDoom. There is a good chance your graphics driver got corrupted somehow - maybe you can fix the problem by reinstalling the display driver. If you are really unlucky the driver has a bug in it and may require a newer version of the driver.

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On 1/14/2019 at 11:25 AM, VGA said:

You can also get the "legacy" version of GZDoom instead of the "modern" one.

no difference, Although ZDoom works fine

Edited by CountArchvile

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On 1/14/2019 at 4:27 PM, dpJudas said:

You didn't specify which graphics card being used so I speculated it might have been an Intel GPU. The shadercache.zdsc file contains pre-compiled shader binaries for Intel to speed up application launch. It is a relatively new feature and I wondered if it had gotten corrupted. It is also only used for Intel as the other vendors implement their own caches.

 

The errors in your initial dialog comes from your graphics card OpenGL driver. Essentially it is saying that it can't link the shader because of an "unspecified error". Note that it is the driver itself that uses the phrase "unspecified error" and not GZDoom. There is a good chance your graphics driver got corrupted somehow - maybe you can fix the problem by reinstalling the display driver. If you are really unlucky the driver has a bug in it and may require a newer version of the driver.

how can i go about doing that?

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7 hours ago, Kappes Buur said:

You should specify which graphics card you are using.

If you do not know, then run an app like Speccy or GPU-Z

 

Run the game from a batch file and specify the +logfile name.txt

and upload that.

i have an AMD Radeon HD 6250 (i know,crap), and ill try that right now

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2 hours ago, CountArchvile said:

ran it through batch,wheres the logfile you mentioned?

 

The logfile, whatever you may have called it, is generated and stored in the GZDOOM folder.

 

In my case, I have to generate two files, because +logfile alone only generates a list a loaded files, plus an autoexec.cfg file with logfile "startup.txt" which generates this text

 

Spoiler

Log started: Sat Jan 19 22:31:51 2019

I_Init: Setting up machine state.
CPU speed: 2809 MHz
CPU Vendor ID: AuthenticAMD
  Name: AMD Phenom(tm) II X6 1055T Processor
  Family 16 (16), Model 10, Stepping 0
  Features: SSE2 SSE3 3DNow! 3DNow!+ HyperThreading
I_InitSound: Initializing OpenAL
  Opened device OpenAL Soft on Speakers (Realtek High Definition Audio)
  EFX enabled
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 246.25 ms
Brightmap 'Brightmaps/Doom/BEXPB0.png' not found in texture 'BEXPB0'
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 660/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 388.13 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 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GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Max. texture size: 16384
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 1920 x 1080

<------------------------------->

map01 - entryway

 

 

and a batch file with

gzdoom.exe -iwad DOOM2.WAD +logfile gzdoom_run.txt

which generates this text

 

Spoiler

 

Log started: Sat Jan 19 22:25:52 2019

GZDoom version g3.8pre-37-g7c8cdf80d
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
 adding D:/DOOM/ENGINES/GZDOOM/gzdoom-x64-g3.8pre-37/gzdoom.pk3, 635 lumps
 adding D:/DOOM/ENGINES/GZDOOM/gzdoom-x64-g3.8pre-37/zd_extra.pk3, 132 lumps
 adding D:/PWAD_EDITING/IWADS/DOOM2.WAD, 2919 lumps
 adding lights.pk3, 6 lumps
 adding brightmaps.pk3, 500 lumps
 adding D:/PWAD_EDITING/IWADS/lights.pk3, 6 lumps
 adding D:/PWAD_EDITING/IWADS/brightmaps.pk3, 499 lumps
 adding D:/PWAD_EDITING/IWADS/BrightmapsDoom2.pk3, 881 lumps
sv_cheats will be changed for next game.
Log stopped: Sat Jan 19 22:25:52 2019

 

 

 

 

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On 1/20/2019 at 2:39 AM, Kappes Buur said:

 

The logfile, whatever you may have called it, is generated and stored in the GZDOOM folder.

 

 

like the one where my gzdoom.exe is

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