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WatermelonPL

Music cuts

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If you are using zdoom, make a MAPINFO lump inside your wad file, and put this in the contents of it:

 

Spoiler

gameinfo
{
titletime = xx
}
 

replace the "xx" with music length in seconds

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On 1/18/2019 at 3:30 PM, cambreaKer said:

If you are using zdoom, make a MAPINFO lump inside your wad file, and put this in the contents of it:

 

  Hide contents

gameinfo
{
titletime = xx
}
 

replace the "xx" with music length in seconds

"titletime = <time>: Sets the time in seconds the title picture is displayed for." No wonder why music still cuts on your code

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6 minutes ago, WatermelonPL said:

"titletime = <time>: Sets the time in seconds the title picture is displayed for." No wonder why music still cuts on your code

whoops, sorry, i thought that would increase the time the music plays too.

edit: have you checked that the music isn't corrupted?

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19 hours ago, cambreaKer said:

whoops, sorry, i thought that would increase the time the music plays too.

edit: have you checked that the music isn't corrupted?

The music isn't corrupted. When I click 'Yes' when exiting Doom, music plays untill GZDoom is closed (Longer than normal)

edit: WAV version plays 100% good

Edited by WatermelonPL

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