Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0
Sign in to follow this  
zzzornbringer

remove linedef action via acs script?

Question

i have two switches (buttons). when the player uses it, a script runs. i want both switches to disappear into the ground so that you can only use one of them. i can however still use them, even if they're lowered into the ground and not visible anymore.

 

so i thought the solution would be to remove the linedef action from the switches (can be both because they're not repeatable anyways), so that after you activated one, you cannot activate the other. how's that possible though? what's the acs function to do that?

Share this post


Link to post

1 answer to this question

Recommended Posts

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×