I've restricted myself to mostly indoor areas in my maps, because I can't get the right look or feel for outdoor areas. I'm just wondering if anyone has any go to tips or tricks they use to sort of get that outdoor area looking a bit more impressive, making the layout better so it doesn't just become a wide open arena of circle strafing, etc.
The things I do understand are texture transitions, platforming, and cave to open area transitions.
What I struggle with in particular is the "outline" of the outdoor area, I always end up with just a straight wall around the entire area and it looks sort of flat and "too two dimensional" if that makes sense. Here is a screenshot to show what I mean about that.
I've restricted myself to mostly indoor areas in my maps, because I can't get the right look or feel for outdoor areas. I'm just wondering if anyone has any go to tips or tricks they use to sort of get that outdoor area looking a bit more impressive, making the layout better so it doesn't just become a wide open arena of circle strafing, etc.
The things I do understand are texture transitions, platforming, and cave to open area transitions.
What I struggle with in particular is the "outline" of the outdoor area, I always end up with just a straight wall around the entire area and it looks sort of flat and "too two dimensional" if that makes sense. Here is a screenshot to show what I mean about that.
https://imgur.com/a/WpEyEYB
So any tips are appreciated!
Share this post
Link to post