So Visions of Eternity is a wad that requires ZDoom, and I originally thought that this was only because its maps occupy slots E5M1 to E5M9. Because of that, I thought I could make a patch that would allow it to run with the Eternity Engine by studying the Eternity-specific code in Xaser's own take on a fifth episode. But when I was testing the first map, I ran into another issue: Having the red key doesn't allow you to open the red key door. Wondering if this was just an Eternity thing, I tried making a small wad with E5M1 renamed to E1M1 so I could test it in other ports. I got the same result in PRBoom+ (complevel 3 for what it's worth) and Odamex, and one thing I found especially strange was how PRBoom's automap could recognize a linedef that required a red key for something, but it couldn't figure out what that something actually was.
And so I find myself asking what many have asked before me: What's the ZDeal with ZDoom?
So Visions of Eternity is a wad that requires ZDoom, and I originally thought that this was only because its maps occupy slots E5M1 to E5M9. Because of that, I thought I could make a patch that would allow it to run with the Eternity Engine by studying the Eternity-specific code in Xaser's own take on a fifth episode. But when I was testing the first map, I ran into another issue: Having the red key doesn't allow you to open the red key door. Wondering if this was just an Eternity thing, I tried making a small wad with E5M1 renamed to E1M1 so I could test it in other ports. I got the same result in PRBoom+ (complevel 3 for what it's worth) and Odamex, and one thing I found especially strange was how PRBoom's automap could recognize a linedef that required a red key for something, but it couldn't figure out what that something actually was.
And so I find myself asking what many have asked before me: What's the ZDeal with ZDoom?
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