hardcore_gamer Posted February 1, 2019 I followed the instructions on the zdoom wiki on custom weapons yet the "Inventory.PickupSound" and "AttackSound" properties don't seem to work even when directly copied from the page. I experimented with new sounds but to no avail :/ My code looks like this: Spoiler Actor GSUBlaster : weapon 17000 { Weapon.SelectionOrder 350 Inventory.PickupSound "misc/usgpickup" Weapon.AmmoType BasicAmmo Weapon.AmmoGive 50 Weapon.AmmoUse 1 Weapon.SlotNumber 3 AttackSound "weapons/ubersgf" States { Spawn: PLHO A -1 Stop Ready: PLHO A 1 A_WeaponReady loop Select: PLHO A 1 A_Raise loop Deselect: PLHO A 1 A_Lower loop Fire: PLHO A 1 A_FireBullets (13.4, 9.2, 50, 10, "BulletPuff") PLHO A 1 A_GunFlash PLHO A 1 A_CheckReload Goto Ready } } Actor BasicAmmo : ammo 18000 { Inventory.PickupMessage "basic ammunition" Inventory.Amount 25 Inventory.MaxAmount 200 Inventory.Icon "AAMOA0" Ammo.BackpackAmount 15 Ammo.BackpackMaxAmount 400 States { Spawn: BAMM A -1 Stop } } The gun and ammo do work mind you, there is just merely no audio. 0 Share this post Link to post
Empyre Posted February 1, 2019 Do you have those sounds defined in SNDINFO? 1 Share this post Link to post