This is two animation questions I'm a little stuck on.
Is it possible to define an animation for when the player is in the air? (by jumping and/or falling)
and is there any way to properly implement crouching animations for models? I've tried to use "Player.CrouchSprite" with a sprite name both identical and different to my standard frame names and I even changed the "FrameIndex" in MODELDEF to match the crouch sprite letters but both failed...
This is two animation questions I'm a little stuck on.
Is it possible to define an animation for when the player is in the air? (by jumping and/or falling)
and is there any way to properly implement crouching animations for models? I've tried to use "Player.CrouchSprite" with a sprite name both identical and different to my standard frame names and I even changed the "FrameIndex" in MODELDEF to match the crouch sprite letters but both failed...
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