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HellVain

How do I enable a non-exploding weapon to always gib?

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For example, If I wanted the pistol or the chainsaw to always gib my enemies, what would I need to do?

 

My preferred doom editor is slade.

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In ZDoom, the simplest way would be to replace the weapon with a clone using a custom projectile or puff with the EXTREMEDEATH flag. Alternatively, using the damage type "Extreme" works, too.

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12 hours ago, Gez said:

In ZDoom, the simplest way would be to replace the weapon with a clone using a custom projectile or puff with the EXTREMEDEATH flag. Alternatively, using the damage type "Extreme" works, too.

How do I do that?

 

sorry, im kinda new to this kind of stuff.

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Something like this:
 

Spoiler

ACTOR Testweapon : Weapon
{
    Weapon.AmmoUse1 1
    Weapon.AmmoGive1 10

    Weapon.Damagetype Extreme

    // etc.

 

 

//OR

 

ACTOR Testweapon : Weapon
{
    Weapon.AmmoUse1 1
    Weapon.AmmoGive1 10

    +EXTREMEDEATH

    // etc.

 

 

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6 hours ago, Grey_Wolf said:

Something like this:
 

  Hide contents

ACTOR Testweapon : Weapon
{
    Weapon.AmmoUse1 1
    Weapon.AmmoGive1 10

    Weapon.Damagetype Extreme

    // etc.

 

 

//OR

 

ACTOR Testweapon : Weapon
{
    Weapon.AmmoUse1 1
    Weapon.AmmoGive1 10

    +EXTREMEDEATH

    // etc.

 

 

The Weapon. is not needed there.  It is not wrong, but it is not needed.  You can have just AmmoUse1, AmmoGive 10, etc.

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