D1m3 Posted February 10, 2019 (edited) So I have Afrit and footsteps in my wad,the problem is that his fire effects making footstep sounds,is this possible to block footsteps for specified actors? 0 Share this post Link to post
0 Dude27th Posted February 19, 2019 Lol I actually have to check Afrit's decorate for some stuff , so , where is your footstep wad ? 0 Share this post Link to post
0 D1m3 Posted February 20, 2019 Actually I took footsteps code from Beautiful Doom 5.3,here's TERRAIN lump Spoiler // Thanks to Enjay for all this great stuff //First of all, the splashes splash Water { smallclass WaterSplashBase smallclip 0 smallsound world/watersplashsmall baseclass WaterSplashBase chunkclass WaterSplash chunkxvelshift 8 chunkyvelshift 8 chunkzvelshift 8 chunkbasezvel 2 sound world/watersplash NoAlert } terrain Water { splash Water footclip 0 liquid } splash Blood { smallclass BloodSplashBase smallclip 0 smallsound world/sludgegloopsmall baseclass BloodSplashBase chunkclass BloodSplash chunkxvelshift 8 chunkyvelshift 8 chunkzvelshift 8 chunkbasezvel 2 sound world/sludgegloop NoAlert } terrain Blood { splash Blood footclip 0 liquid } splash Nuke { smallclass SlimeSplashBase smallclip 0 smallsound world/lavasizzlesmall baseclass SlimeSplash chunkclass LavaSmoke chunkxvelshift -1 chunkyvelshift -1 chunkzvelshift 7 chunkbasezvel 1 sound world/lavasizzle NoAlert } terrain Nuke { splash Nuke footclip 0 liquid } splash Lava { smallclass LavaSplash smallclip 0 smallsound world/lavasizzlesmall baseclass LavaSplash chunkclass LavaSmoke chunkxvelshift -1 chunkyvelshift -1 chunkzvelshift 7 chunkbasezvel 1 sound world/lavasizzle NoAlert } terrain Lava { splash Lava footclip 0 liquid } splash Lav2 { smallclass BloodSplash smallclip 0 smallsound world/lavasizzlesmall baseclass BloodSplash chunkclass LavaSmoke chunkxvelshift -1 chunkyvelshift -1 chunkzvelshift 7 chunkbasezvel 1 sound world/lavasizzle NoAlert } terrain Lav2 { splash Lav2 footclip 0 liquid } splash Lav3 { smallclass LavaSmoke smallclip 0 smallsound world/lavsiz2 baseclass LavaSmoke chunkclass LavaSmoke chunkxvelshift -1 chunkyvelshift -1 chunkzvelshift 7 chunkbasezvel 1 sound world/lavsiz2 NoAlert } terrain Lav3 { splash Lav3 footclip 0 liquid } splash Slime { smallclass SlimeSplash smallclip 0 smallsound world/sludgegloopsmall baseclass SlimeSplash chunkclass SlimeChunk chunkxvelshift 8 chunkyvelshift 8 chunkzvelshift 8 chunkbasezvel 1 sound world/sludgegloop NoAlert } terrain Slime { splash Slime footclip 0 liquid } splash Grey { smallclass BloodSplashBase smallclip 0 smallsound world/watersplashsmall baseclass BloodSplashBase chunkclass SludgeChunk chunkxvelshift 8 chunkyvelshift 8 chunkzvelshift 8 chunkbasezvel 2 sound world/watersplash NoAlert } terrain Grey { splash Grey footclip 0 liquid } splash Sludge { smallclass SludgeSplash smallclip 0 smallsound world/sludgegloopsmall baseclass SludgeSplash chunkclass SlimeChunk chunkxvelshift 6 chunkyvelshift 6 chunkzvelshift 6 chunkbasezvel 1 sound world/sludgegloop NoAlert } terrain Sludge { splash Sludge footclip 0 liquid } splash Mud { smallclass MudSplash smallclip 0 smallsound world/sludgegloop baseclass MudSplash chunkclass MudChunk chunkxvelshift 8 chunkyvelshift 8 chunkzvelshift 8 chunkbasezvel 1 sound world/sludgegloop noalert } terrain Mud { splash Mud footclip 0 liquid } //And now the hard floor sound definitions splash carpet { baseclass None chunkclass None chunkxvelshift 0 chunkyvelshift 0 chunkzvelshift 0 chunkbasezvel 0 sound floor/carpet NoAlert } splash dirt { baseclass None chunkclass None chunkxvelshift 0 chunkyvelshift 0 chunkzvelshift 0 chunkbasezvel 0 sound floor/dirt NoAlert } splash gravel { baseclass None chunkclass None chunkxvelshift 0 chunkyvelshift 0 chunkzvelshift 0 chunkbasezvel 0 sound floor/gravel NoAlert } splash metal { baseclass None chunkclass None chunkxvelshift 0 chunkyvelshift 0 chunkzvelshift 0 chunkbasezvel 0 sound floor/metal NoAlert } splash metal2 { baseclass None chunkclass None chunkxvelshift 0 chunkyvelshift 0 chunkzvelshift 0 chunkbasezvel 0 sound floor/met2 NoAlert } splash rock { baseclass None chunkclass None chunkxvelshift 0 chunkyvelshift 0 chunkzvelshift 0 chunkbasezvel 0 sound floor/rock NoAlert } splash slimy { baseclass None chunkclass None chunkxvelshift 0 chunkyvelshift 0 chunkzvelshift 0 chunkbasezvel 0 sound floor/slimy NoAlert } splash snow { baseclass None chunkclass None chunkxvelshift 0 chunkyvelshift 0 chunkzvelshift 0 chunkbasezvel 0 sound floor/snow NoAlert } splash hard { baseclass None chunkclass None chunkxvelshift 0 chunkyvelshift 0 chunkzvelshift 0 chunkbasezvel 0 sound floor/hard NoAlert } splash tile { baseclass None chunkclass None chunkxvelshift 0 chunkyvelshift 0 chunkzvelshift 0 chunkbasezvel 0 sound floor/tile NoAlert } splash tile2 { baseclass None chunkclass None chunkxvelshift 0 chunkyvelshift 0 chunkzvelshift 0 chunkbasezvel 0 sound floor/tile2 NoAlert } splash wood { baseclass None chunkclass None chunkxvelshift 0 chunkyvelshift 0 chunkzvelshift 0 chunkbasezvel 0 sound floor/wood NoAlert } splash electric { baseclass None chunkclass None chunkxvelshift 0 chunkyvelshift 0 chunkzvelshift 0 chunkbasezvel 0 sound floor/elec1 NoAlert } //And now the hard terrains terrain carpet { splash carpet footclip 0 //liquid } terrain dirt { splash dirt footclip 0 //liquid } terrain gravel { splash gravel footclip 0 //liquid } terrain metal { splash metal footclip 0 //liquid } terrain metal2 { splash metal2 footclip 0 //liquid } terrain rock { splash rock footclip 0 //liquid } terrain snow { splash snow footclip 0 //liquid } terrain slimy { splash slimy footclip 0 //liquid } terrain hard { splash hard footclip 0 //liquid } terrain tile { splash tile footclip 0 //liquid } terrain tile2 { splash tile2 footclip 0 //liquid } terrain wood { splash wood footclip 0 //liquid } terrain electric { splash electric footclip 0 //liquid } //Which flat does what ifdoom //Splash floors floor BLOOD1 Blood floor BLOOD2 Blood floor BLOOD3 Blood floor FWATER1 Water floor FWATER2 Water floor FWATER3 Water floor FWATER4 Water floor LAVA1 Lava floor LAVA2 Lava floor LAVA3 Lava floor LAVA4 Lava floor NUKAGE1 Nuke floor NUKAGE2 Nukee floor NUKAGE3 Nuke floor SLIME01 Mud floor SLIME02 Mud floor SLIME03 Mud floor SLIME04 Mud floor SLIME09 Lav3 floor SLIME10 Lav3 floor SLIME11 Lav3 floor SLIME12 Lav3 floor RROCK01 Lav3 floor RROCK02 Lav3 floor RROCK05 Lav3 floor RROCK06 Lav3 floor RROCK07 Lav3 floor RROCK08 Lav3 //Hard floors floor CEIL1_1 wood floor CEIL1_2 metal floor CEIL1_3 tile floor CEIL3_1 tile floor CEIL3_2 tile floor CEIL3_3 tile floor CEIL3_4 tile floor CEIL3_5 hard floor CEIL3_6 hard floor CEIL4_1 carpet floor CEIL4_2 tile floor CEIL4_3 tile floor CEIL5_1 hard floor CEIL5_2 hard floor COMP01 tile floor CONS1_1 metal floor CONS1_5 metal floor CONS1_7 metal floor CRATOP1 wood floor CRATOP2 wood floor DEM1_1 tile2 floor DEM1_2 tile2 floor DEM1_3 tile2 floor DEM1_4 tile2 floor DEM1_5 tile2 floor DEM1_6 tile2 floor FLAT1 hard floor FLAT1_1 rock floor FLAT1_2 rock floor FLAT1_3 metal floor FLAT2 tile floor FLAT3 tile floor FLAT4 metal floor FLAT5 hard floor FLAT5_1 wood floor FLAT5_2 wood floor FLAT5_3 hard floor FLAT5_4 hard floor FLAT5_5 hard floor FLAT5_6 rock floor FLAT5_7 rock floor FLAT5_8 rock floor FLAT8 tile floor FLAT9 tile floor FLAT10 dirt floor FLAT14 carpet floor FLAT17 tile floor FLAT18 hard floor FLAT19 hard floor FLAT20 metal floor FLAT22 metal floor FLAT23 metal floor FLOOR0_1 tile floor FLOOR0_2 tile floor FLOOR0_3 tile floor FLOOR0_5 tile floor FLOOR0_6 tile floor FLOOR0_7 tile floor FLOOR1_1 carpet floor FLOOR1_6 hard floor FLOOR1_7 tile floor FLOOR3_3 tile floor FLOOR4_1 tile floor FLOOR4_5 tile floor FLOOR4_6 tile2 floor FLOOR4_8 metal floor FLOOR5_1 metal floor FLOOR5_2 tile2 floor FLOOR5_3 tile2 floor FLOOR5_4 rock floor FLOOR6_1 gravel floor FLOOR6_2 gravel floor FLOOR7_1 hard floor FLOOR7_2 tile2 floor GATE1 metal floor GATE2 metal floor GATE3 metal floor GATE4 metal floor GRASS1 dirt floor GRASS2 dirt floor GRNLITE1 hard floor GRNROCK rock floor MFLR8_1 hard floor MFLR8_2 hard floor MFLR8_3 gravel floor MFLR8_4 dirt floor RROCK03 rock floor RROCK04 rock floor RROCK09 rock floor RROCK10 rock floor RROCK11 rock floor RROCK12 rock floor RROCK13 rock floor RROCK14 rock floor RROCK15 rock floor RROCK16 dirt floor RROCK17 dirt floor RROCK18 dirt floor RROCK19 dirt floor RROCK20 dirt floor SFLR6_1 slimy floor SFLR6_4 slimy floor SFLR7_1 slimy floor SFLR7_4 slimy floor SLIME13 rock floor SLIME14 metal2 floor SLIME15 metal2 floor SLIME16 metal2 floor GRAY1 tile floor METAL2 metal2 floor COMPSPAN tile floor STEP1 metal floor STEP2 metal floor TLITE6_1 tile floor TLITE6_4 tile floor TLITE6_5 tile floor TLITE6_6 tile endif 0 Share this post Link to post
0 Aquila Chrysaetos Posted February 21, 2019 One way to solve this problem should be to set the Hellfire2 actor's mass as 0. This will not prevent it from making liquid splashes, though, they will just be small splashes. 0 Share this post Link to post
So I have Afrit and footsteps in my wad,the problem is that his fire effects making footstep sounds,is this possible to block footsteps for specified actors?
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