molten_ Posted February 11, 2019 I'm just curious if there are any maps that do this effectively? Like, maybe a map that has two branching paths and at the end of each path is a red key, so the player is ultimately going to the same location but they're given a choice on how to reach it. 0 Share this post Link to post
baja blast rd. Posted February 11, 2019 Stardate 20x7 map02 has something like that. 0 Share this post Link to post
peach freak Posted February 11, 2019 I think Map19 of Alien Vendetta has two Yellow Keys. There's a Yellow Key that when you walk up to it, the floor of it raises and it becomes out of reach, setting up a trap. The actual Yellow Key is in the area behind it. 0 Share this post Link to post
Havoc Crow Posted February 12, 2019 Going Down MAP23 has a gimmick where you're supposed to "collect" multiple yellow skulls hidden throughout the mansion; they're yellow skull keys which, once reached, teleport away onto pillars in the main room to mark your progress. 2 Share this post Link to post
RjY Posted February 12, 2019 map13 of Freedoom v0.7 (I think) to v0.10 (was replaced in v0.11) had several keycards of each colour. 0 Share this post Link to post
Deadwing Posted February 12, 2019 I think Lost Civilization by Jaska uses that trick extensively 1 Share this post Link to post
leodoom85 Posted February 12, 2019 Sacrament map 02 uses 6 yellow keys for an optional objective. 0 Share this post Link to post