Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
MasterRhan

Making add-ons for existing mods.

Recommended Posts

Right now I'm making a private weapon and ammo balance for the Excellent Project MSX mod. It is launched alongside the mod itself as a pk3 file and all that.

The issue is how to code it. Right now replacing sounds is easy, just add desired sounds in separate pk.3 and name them after the mods sounds. However when I want to replace the weapon and ammo stats with my buffs it's a completely different story. Project msx has it's weapon and ammo stats in txt. files coded in decorate.  I've tried to make a pk3. with the txt. files copied and stats modified, it does nothing. I've also tried to make a decorate file with inherited guns/ammo replacing the standards spawns.

Share this post


Link to post

i think you should make separate actors and inherit from the main ones then it will be good and also make them replace the main actors. for example:


Actor YourMSXAddonActorName: MainMSXActorName replaces MainMSXActorName

{

YourStuff ValueOfYourStuff

...

etc

}

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×