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Doomkid

How many maps have you created / released? (Wadmaker's Wadography Thread)

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A list of nearly a decade worth of maps I've release:

 

2009 - Malinku's speedmapping session 1 (1 map)

2009 - 32in24-9 (2 maps)

2010 - Some Evil Outpost (1 map)

2010 - Doomworld Heretic speedmapping session 1 (1 map)

2010 - Hangar 22 Invasion (1 map)

2010 - Doomworld Heretic speedmapping session 2 & 3 (2 maps)

2010 - Revenge of the Reviving Angry Imps (1 map)

2010 - Speed of Corvus (1 map)

2010 - Happy Frickin Birthday 40oz (1 map)

2010 - 32in24-10 (1 map)

2010 - Doomworld Speedmapping Compilation #24 (1 map)

2010 - Eratspeed (1 map)

2011 - DOOM 2 UNLEASHED (3 maps)

2011 - The Shores of Phil (6 maps)

2011 - Phil's Infested Compound (1 map)*

2011 - 5 Minute Map Collection (2 maps)

2011 - Hangman Doom (1 map)

2013 - Doomworld Mega Project 2012 (1 map)

2013 - 32in24-13 (2 maps)

2015 - Doomworld Mega Project 2014 (1 map)

2015 - 32in24-14 (1 map)

2016 - Doomworld Mega Project 2015 (1 map)

2016 - 32in24-15 (2 maps)

2017 - RDC Speedmapping Contest #19 (1 map)

2017 - Bijou Doom (36 maps)

2017 - Heretic Upstart Mapping Project (1 map)

2017 - Eagle Speedmapping Session 7  (1 map)

2018 - Hell on Earth: Super Tiny Edition (32 maps)

2018 - Doomworld Mega Project 2017 (1 map)

2019 - Doomworld Mega Project 2018 (1 map)

 

List of completed maps that have yet to be release: 

Doomworld Omega Project 2018 (1 map)

32in24-17 (1 map)

Akeldama (1 map)

Hell on Phil (12 maps)

 

*Originally made for Plutonia Revisited Community Project but was rejected and was release as a stand alone wad.

 

I've made at least 123 maps at least since 2009.

 

Edited by Philnemba

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2010
Doom the end (32 levels)
2011
Simple base 1(2 levels)
Simple base 2(1 level)

Doom 2 Crashed(1 level)
2012
ALT(Map17 and map18)
System Control(1 level)
Chainmap(1 level)
UTOH(1 level)
Lost planet(1 level)
Lost System(1 level)
2(2 levels) 
The fogotten town(1 level collaboration with Plut) 
Go Anomaly it(1 level, was supposed to be part of Go#It project, but was rejected and released stand alone) 
Dead end(1 level)
Undeath '94(E1M9)
2014-2015
Doomworld Mega project 2013 (map21)
Mayhem 2048(map02)
Whitemare 2(map11-map12)
Tale(2 levels)
Beta labs(e1m2,e1m4,e1m6,e1m8,e1m9)
RDC in name only submission (map02)
Consumed Earth(map04)
Doomworld Mega project 2014(Map26)
Doomworld Mega project 2015(Map01)
Contaiment Courtyard(1 level)
Bored.wad(1 level)
Boom water(1 level)
Under night sky(1 level)
Night Storm(3 levels)
Chaingunner's Wad pack(compilation of maps for idgames release)
2016
OOWSFMLD(1 level)
Congestion192(map03,map15,map31,map32)
2017
Beta labs 2(e1m2,e1m4)

Speed Master(map03, map08)
The Shores of Russia(E2M1)
2018
Doomworld Mega project 2018(map08)
Bloodspeed(map02, map05, map14-map18, map21, map33)
Ultimate^2(layout for E4M3 and E4M9)
Phobos Construction site(1 level)
Underground Servers(1 level)
Hours of Doom(3 levels)
Total:
~95 levels (not counting reused stuff)
-----------------------------------------------
Doom ni Youkoso! 2016-onward
(Wip vanilla megawad at the moment i have 9 finished maps, and 4 half-finished maps)
 

 

Edited by Сhaingunner

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2002: Steeple chase, a single Heretic map, under a different forum user name

2005: Several map bases used by Udderdude in Hordes of Chaos X for Heretic

2010: Corridor 7 TC: a TC of Corridor 7: Alien invasion

2010: Heretic community treasure chest E2M7 collaboration with Lupinx Kassman

2018: Four brown square maps for Doom2

 

And of course, loads of unreleased mods and maps

Edited by Vermil

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2006 - 7 maps
Catastrophe (6 maps)
Catastrophe addon (1 map)

 

2015 - 28 maps
Antaresia (21 maps)
Ludicrium (6 maps)
Rayzik's Birthday Doom 2015 (1 map)

 

2016 - 5 maps
November 5th (1 map)
Payback Time (1 map)
Doomworld Mega Project 2016 (1 map)
THT: Threnody (2 maps)

 

2017 - 5 maps
Doomworld Mega Project 2017 (1 map)
SlaughterMAX (1 map)
Eagle Speedmapping Session 8 (1 map)
Pigeon Speedmapping Session 2 (1 map)
The Joy of Mapping #5 (1 map)

 

2018 - 35 maps
Nova III (1 map)
Struggle - Antaresian Legacy (32 maps)
DyingCamel's Demons #1 (1 map)
Eviternity (1 map)

 

Total : 80 maps

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Would those of you who haven't provided a total please do so? I intend to graph this data (once more people have responded) so it would be super helpful. Thanks!

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That info is in my profile but I'll bite and put it here as well...

 

-The UAC Ocean Base (originally done for Dump 3, then released as standalone)

-Painful Cave (speedmap attempt, one map)

-Perilous Cavern (rejected then remade for GZDoom)

 

Community maps:

-Pigeon Speedmapping Sessions 3 to 6 (a map each)

-Confinement 256 (limited size, one map)

-Confinement Community Project (one map)

-20 Monsters Challenge (made 3 maps)

-20 Heretic Community Project (one map)

-Joy of Mapping 5 (one map)

-Spooktober Community Project (one map)

 

Incoming maps:

-Elysium's Void and Violent Duality (both for Refracted Reality, one is finished, the other is almost finished)

-Romero Is Playing With You (for Project Romero)

-Ruined Temple (GZDoom map)

-Cyber Abduction (Ancient Aliens-Wireframe theme, GZDoom map)

 

Counting the maps that I finished so far, I have 16 maps.

Edited by leodoom85

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More like burning garbage than actual maps but:

 

2009 - 3 maps:

Plutonia 2 map 7 (VinceDSS implemented multiplayer and fixed VPOs if I'm not mistaken, also lot of advices so that it became more than a 1994 box)

Plutonia 2 map 15

Plutonia 2 map 32 (tv improved the detailing and added the final area)

 

2011 - 1 map:

Plutonia Revisited map 12

 

Total: 4 maps

 

I have a lot of other works but nothing that had a release beside those anyway.

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4 maps:

 

- Control HQ (I can't find the file) 

- 3 Cyber Terror maps for LA on Zdaemon (somewhere on one of my Google Drive accounts) 

 

I would like to make more maps though. 

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8 hours ago, crazyflyingdonut said:

Do I have any future maps upcoming? The answer to that question is

*to be continued* starts playing

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2013 - 6 Maps

Monochrome Mapping Project - 6 Maps

2014 - 7 Maps

Nova: The Birth - 1 Map
Switcheroom - 5 Maps
MAYhem2048 - 1 Map

2015 - 8 Maps
Abyssal Speedmapping Session 16 - 1 Map
Abyssal Speedmapping Session 17 - 1 Map
Joe-Ilya's Birthday Night - 1 Map
Abyssal Speedmapping Session 19 - 1 Map
Abyssal Speedmapping Session 20 - 1 Map
Doomworld Mega Project 2014 - 1 Map
Abyssal Speedmapping Session 23 - 1 Map
2048 Unleashed - 1 Map

2017 - 9 Maps
Undeath94 - 3 Maps
Switcheroom: The Forgotten Maps - 1 Map
Bloody Rust 2 - 1 Map
TNT: Revilution - 3 Maps
Confinement 256 - 1 Map

2018 - 6 Maps
Heretic Speedmapping 1 - 1 Map
Abyssal Speedmapping Session 28 - 1 Map
Heretic Speedmapping 2 - 1 Map

1024 Maps - 2 Maps
REKKR - 1 Map

2019 - 33 Maps

Could You Would You In A Box? - 32 Maps

DBP17: Alone - 1 Map

2020 - 3 Maps

Bloody Rust 3 - 1 Map

DBP30: The Magnificent Five - 2 Maps

2021 - 7 Maps

Switcheroom 2 - 4 Maps

Switcheroom 2: The Forgotten Maps - 2 Maps

Abyssal Speedmapping Session 51 - 1 Map

 

Total - 79 Released Maps

Edited by Jaws In Space

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2005 — Naval Battle (1 map)
2005 — Harmful Hospital (1 map)
2005 — Mean Mines (1 map)
2005 — Tagzonez (1 map)
2005 — The Machine (1 map)
2005 — Forgotten Phobos Station (1 map)
2005 — 2 Sectors (1 map)
2006 — Hotel of Tragedy (1 map)
2006 — Urban Twilight (1 map)
2007 — 13 years of Doom (1/13th of the map)
2013 — Repercussions of Evil: The Game (1 map)
2013 — Doomworld Mega Project 2013 (1 map)
2015 — A Party Downstairs (1 map)
2015 — One Year Closer To Death (1 map)
2015 — Doomworld Mega Project 2015 (1 map)
2016 — Doomworld Mega Project 2016 (1 map)
2017 — Confinement 256 (2 maps)
2017 — Pigeon Speedmapping Session 3 — 50 Christmas Pigeons (1 map)
2018 — Abyssal Speedmapping Sessions, Session 41 (1 map)
2018 — Doomworld Mega Project 2018 (1 map)
2018 — Doomworld Omega Project 2018 (1 map)

 

So that would be... what, 21.077 maps?

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impressed with everyone's map count

 

here's a list of maps I will admit to having released:

 

job

sheer poison

spidersilk

theresa, MAP06

joy of mapping 6, E3M11

 

the rest were created by your imagination and then blamed on me, giggle

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5 hours ago, Philnemba said:

 

Doom Odyssey is getting a sequel!? 

 

tenor.gif?itemid=11068079

 

Y E S S!

 

"Just need to wait, patience"

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Let's see...

 

Personal works:

  • Prayers of Armageddon - 33 maps
  • Hell's Asylum - 1 map
  • Stana Prkle - 1 map
  • Spartan Nightmare - 1 map
  • I Wanna Be The Hell Veteran - 5 maps
  • Bleeding Skies - 6 maps
  • The Root of Madness - 1 map
  • DooM20.wad - 1 map
  • The Stars of Styx - 3 maps
  • mfg_e1m1.wad - 1 map
  • Prayers of Armageddon: Retaliation - 32 maps
  • MFG38's Unreleased Abominations - 2 maps
  • MFG38's Deathmatch Map Pack - 2 maps
  • Deliverance 2600 - 1 map

CP etc. contributions:

  • Abisso Oscuro - 1 map

Total: 91 maps

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I have "released" around 5 maps in 2 or 3 projects(Doom64 for DoomII was one but I can't remember the other ones).

 

There are maybe 8 to 10 "totally" finished maps(hard to gauge) in my folder for a megawad I'm working on.

 

 

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2011:
Doom II Unleashed - MAP13 (Realm of Chaos) & MAP30 (Unforgiven).
Plutonia: Revisited Community Project - MAP22 (Suicide Mission)
Marine's Folly
Doom Core - 32 maps.
Reverie - 32 maps.
October - MAP04 and MAP05.

2012:
Eternally Yours - 11 maps.

2013:
Interception - 5 maps.
Dance The Cyborg
Mountain Gorge
An Idgames Troll Walks Into A Bar...

Super Mario 8-Bit
Unholy Realms - MAP31 (Destructive Infinity) with DeathevocatioN.

2016:
Vispire - 17 maps.
StarCove - A Tribute To Ty Halderman
Pulse - 20 maps (contains Dance the Cyborg & Mountain Gorge)
Absolute Dishonor - 4 maps.
Kamikaze Suicidal

 

2017:

TNT: Revilution - MAP31 (Anubis) and MAP24 (Redrum).

Oceanside - 3 maps.

Rebel Sky

TNT: Resistance - 4 maps.

 

2018:

Terrace View

Doomworld Mega Project 2017 - MAP28: Scythian Opera

Lost Dreams

Circle of Caina - The Stairway (MAP04).

Forest Swords - The Chapel (MAP08).

MAYhem 2018: Orange Version - MAP14: Vortex Chambers.

MAYhem 2018: Purple Version - MAP03: Surreality.

 

2019:

Doomworld Mega Project 2018 - MAP06: The Absolution

 

Total maps: 150

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Created: 11 + .0005 + .3 + .6 + .01 = 11.9105

 

Released: 11

Edited by HAK3180 : bad math or typo?

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Depends on what you mean by released. ~50, counting deathmatch maps. A lot of them were just random one offs though.

Closer to 35 if we're talking about projects with threads on community standards like DW or zdoom forums.

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By the way if you don't want such illustrious lists of your creations to be lost to the sands of time, make sure you set up yourself in the Doomwiki, especially if you've made more than a handful of maps or worked on projects with other people.  

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Might forget something but here goes:

1996: 20 Days in Hell (20 maps)

1996: The Bunker

97-98: 32 Hours in Pain (32 maps)

98: 1 Day of Hellish Revenge

99-> Several maps for DOOM Millennium

Death Tormention 2 with Paul Corfiatis

2000: Painfully Yours (1 deathmatch map)

99-01: Brotherhood of Ruin (7 maps), Brotherhood of Ruin Deathmatch (1 map)

2002: A Doom Oddyssey

2004: Hollow Minds (single map)

2005: Death Tormention 3 with Paul Corfiatis

2006-2009: Whispers of Satan with Paul Corfiatis

Simply Phobos with Paul Corfiatis

2013: Brotherhood of Ruin - The Lost Temple (one single zdoom map)

2015: Map15 for a 2048x2048 project by Paul Corfiatis (can't remember the name now @pcorf what was that?)

2016: Plutonium Sandpit (a single, very large map for gzdoom)

2018: the Darkened Outpost (requires OTEX.WAD)

2019-->2023 be on guard of things to come

 

https://doomwiki.org/wiki/Kristian_Aro_(Nebula)

 

Edited by Kristian Nebula

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I'm not a very productive mapper considering I take roughly a billion years to release one single map

Although, I guess I've made about 9 that are released (one of them is still in a wip project but, available publically iirc): 

 

Released:

 

2010 - e1m8 remake for zdoom (yay)

 

2013 - Water control (dwmp13, map 4 of the zdoom mapset)

 

2013 - Canyon Complex (2048 Unleashed, map 8, prboom+), not too sure on the year 

 

2013 - Undesired reality (single map for zdoom)

 

2016 - Travelling to the moon (single map for prboom+, cl9)

 

2016 - Crimson Wood (dwmp16 project, map 28, prboom+, cl9), was later released as a standalone map in 2018 (I'll count it as one though)

 

2017 - Archangels (Cereal killer, prboom+ cl9. Note: CK is a wip project)

 

2018 - Orange juice (Tangerine nightmare, map 5)

 

2018 - Man on the Moon (Single map and sequel to "travelling to the moon", prboom+, cl11), recieved an honorable mention in the 2018 cacowards

 

Scrapped: 

 

2015 (decision to scrap it was in 2017 I think) - Fortress of Misery (Single large map for zdoom, UDMF) 
Was too ambitious/lack of interest to continue. The "leftovers" (the map in it's current state) is available somewhere

 

Upcoming: 

 

20?? - Oh Gstone, my Gstone ! (map 20 of the upcoming necromantic thirst project, working title obviously haha)

 

So yeah, technically 9 maps released + a 10th one that is abandonned but available (fortress of misery)

Currently, only 1 map in the works (Necromantic thirst) haha

 

What I hope for this year: (A goal I have set myself, may or may not succeed)

 

2019? - A small mappack (would be my first) of maybe, 3 or 4 maps (maybe more)

 

 

 

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After returning to mapping in the latter half of 2016 (after a 16 year hiatus), I spent the first year working on (and not completing) maps for a 32 map megawad. Then I realized that wasn't the best path forward, particularly starting out, and changed course. Now, coupled with the fact that I'm a turtle when it comes to mapping speed, I have the following portfolio of maps that are either released or in an advanced public alpha/beta release:

 

Released or advanced public alpha/beta

  • Doomworld Mega Project 2017
    • Assault on the Mountain Garrison (Map 06)
  • 2018 1 Hour Speedmaps
    • Loop at the Nukage Plant (Map 27)
  • Doomworld Mega Project 2018
    • Sludge Outpost (Map 18 of -cl 2 wad)
  • Doomworld Omega Project 2018
    • Port to Port with a Purpose (Map 02)
  • Eagle Mapping Project November 2018
    • Winter's Reach (Map 09)
  • 4800 Hell Knights (whatever it ends up being titled)
    • Charnel House of the Nobles (Episode 1 Map 6 or 7, I think)
  • Nova III
    • Map 15 (part of Meggido collaboration)

 

I have another couple dozen maps (both standalone and as parts of projects) that are in some stage of creation, but the OP asked for "created (and released!)" maps.

 

@Bauul I was always under the impression that someone else had to create a wiki page for you. It struck me as somewhat egotistical to create one for yourself.

Edited by Pegleg : Forgot to add maps.

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I've definitely forgot a bunch. Also not sure if I should include collaborative efforts or maps that were finished, but for whatever reason ended up not being released or are just lost despite being released. But since I don't believe anyone else didn't mention maps not released I'll make it easy on myself (because I started thinking about it and it felt like diving head first into the alice in wonderland rabbit hole).

 

1997:

Codename Hyena Killer machine - 23 maps.

 

1999:

Pennywise - 1 map

Nimrod map05 - 1 map

 

2000:

10 sectors: Map17 - Lord of the flies - 1 map

 

2001:

Darkmatch 1: Hardcore - 1 map

Darkmatch 2: Retrebution - 1 map

Phobia - 1 map

Doomworld Speedmapping Compilation #6 - 1 map

Doomworld Speedmapping Compilation #8 - 1 map

Doomworld Speedmapping Compilation #14 - 1 map

 

2002:

NiGHTMARE Speedmapping Compilation #2 - 1 map

NiGHTMARE Speedmapping Compilation #5 - 1 map

Ni'mRoD - IXNAY on the HOMBRE - 9 maps

Alien Vendetta - 1 map MAP31: Killer Colours (with Yashar Garibzadeh (GeminI))

 

2003:

Mock 2 - 1 map

 

2005:

Ni'mRoD - Project Doom - 10 maps

 

2006:

Phobia - The Age - 8 maps

 

2008:

Plutonia 2 - 1 map

 

2010:

Heretic: The Curse of D'sparil - 8 maps

 

2017:

Hexen: Curse of the lost gods - 4 maps

 

2018:

Hexen: Curse of the lost gods resources - 9 maps (unfinished)

 

85 maps in all I guess that has been released in some capacity for the Doom engine. I didn't include any maps that I've only done work on to fix up. Like my brother's map I probably spent more time on than he did, to fix visual issues and stuff that he just hadn't reacted on by simply being less experienced. As I thought of it mostly as janitorial work. 

 

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https://www.doomworld.com/idgames//index.php?search=1&field=textfile&word=riderr3&sort=time&order=desc&page=1

My biggest project for sure is Urania - 32 maps and two years of development.
The number of maps is more than 60 currently (including speedmaps, community project maps and heretic maps)

Plus 17 maps which hopefully comes this year in my new mapset.

Moreover there are 18 "lost level" maps which I converted and adopted for PSX Doom Master Edition project to make them work on actual hardware. So it counts as edited maps.

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1 hour ago, Pegleg said:

I was always under the impression that someone else had to create a wiki page for you. It struck me as somewhat egotistical to create one for yourself.

 

Yeah I'm kind of torn on this.  It does seem rather egotistical, so me and Liberation ended up created each other's wiki entries.  Which in hindsight does seem a rather convoluted way of reaching the same result as just us doing it ourselves.

 

I think you just have to apply a bit of objective assessment.  I think a simple test is to search for your name on the wiki: if you appear maybe three or four times or more, I think it's fine to create yourself. 

 

That goes doubly so if you appear on the wanted articles list.  That means someone else deemed you important enough to link to you in a different page, but currently you don't exist.  You should definitely just take the bull by the horns and make your own page.  It's not egotistical, it's just filling in missing data on the wiki.  Obviously be factual rather than horn-tooting, but you know yourself better than anyone else does.

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