ASON-Z- Posted February 16, 2019 Does anyone know how to get the actual n64 soundtrack working with this version of Doom 64? 0 Share this post Link to post
eviltechno Posted February 16, 2019 11 hours ago, aSeriesOfNumbers said: Does anyone know how to get the actual n64 soundtrack working with this version of Doom 64? What is bad about retribution soundtrack? thought it was about the same. 0 Share this post Link to post
ASON-Z- Posted February 16, 2019 There's a pretty big difference. But I got the proper soundtrack working now. 0 Share this post Link to post
4everDoomed Posted February 16, 2019 It was a bit tricky to find out how the music works. I also thought it was the actual music, until I found Nevanders hint in the text files. If you don't change some settings you'll only hear some weird mish-mash of tunes. In case some players still have trouble to fix that, here's a short guideline : -> Launch your game/ Main menu -> Choose "options" -> Choose "sound options" -> select midi device "Fluidsynth" -> Also choose "advanced options", (3 or 4 lines below midi device) -> select "midi player options" -> click on "Fluidsynth" -> select configuration -> change to DOOMSND Make sure you've put the DOOMSND.SF2 in your soundfonts folder as well or it might not be recognized. And keep in mind to change back to GZDOOM sound in case you play other wads than that afterwards,- or you'll hear the same old story again. 0 Share this post Link to post
Nevander Posted February 16, 2019 Honestly I'm considering completely removing the MIDI soundtrack from the WAD and requiring users to just download the OGG pack since nobody can seem to figure out how to set up a soundfont properly, and then criticizing me for not using the real Doom 64 music. 2 Share this post Link to post
VanaheimRanger Posted February 16, 2019 I mean, the directions are in the readme, it boggles me how much people will avoid reading directions, but are fine crowdsourcing the info online when the solution is right in front of them. 0 Share this post Link to post
Dark Pulse Posted February 16, 2019 (edited) 43 minutes ago, Nevander said: Honestly I'm considering completely removing the MIDI soundtrack from the WAD and requiring users to just download the OGG pack since nobody can seem to figure out how to set up a soundfont properly, and then criticizing me for not using the real Doom 64 music. I got it working just fine. It ain't that hard. That said, I also just threw up a suggestion to allow creators to embed soundfonts in their WADs/PK3s/PK7s on ZDoom's forums and have the engine automatically set it up for the end-user, so that might help solve the problem as well. Edited February 16, 2019 by Dark Pulse 0 Share this post Link to post
ASON-Z- Posted February 17, 2019 (edited) 4 hours ago, Nevander said: Honestly I'm considering completely removing the MIDI soundtrack from the WAD and requiring users to just download the OGG pack since nobody can seem to figure out how to set up a soundfont properly, and then criticizing me for not using the real Doom 64 music. I never criticized you for not using it. I said in my message that I'm sure you included the proper ost. I also said that I already got it working awhile afterwards. Besides, I'm still fairly new to learning how to edit and configure this sorta stuff in order to get everything working properly. Sorry for any misunderstandings. Edited February 17, 2019 by aSeriesOfNumbers 0 Share this post Link to post
ASON-Z- Posted February 17, 2019 (edited) 4 hours ago, guitardz said: I mean, the directions are in the readme, it boggles me how much people will avoid reading directions, but are fine crowdsourcing the info online when the solution is right in front of them. I did read the readme, I was still confused. And as I already said to Nevander, I'm still very new to learning this sorta stuff. Edited February 17, 2019 by aSeriesOfNumbers 0 Share this post Link to post
ASON-Z- Posted February 17, 2019 8 hours ago, 4everDoomed said: It was a bit tricky to find out how the music works. I also thought it was the actual music, until I found Nevanders hint in the text files. If you don't change some settings you'll only hear some weird mish-mash of tunes. In case some players still have trouble to fix that, here's a short guideline : -> Launch your game/ Main menu -> Choose "options" -> Choose "sound options" -> select midi device "Fluidsynth" -> Also choose "advanced options", (3 or 4 lines below midi device) -> select "midi player options" -> click on "Fluidsynth" -> select configuration -> change to DOOMSND Make sure you've put the DOOMSND.SF2 in your soundfonts folder as well or it might not be recognized. And keep in mind to change back to GZDOOM sound in case you play other wads than that afterwards,- or you'll hear the same old story again. I already got it working bud. Thank you though. 0 Share this post Link to post
4everDoomed Posted February 17, 2019 48 minutes ago, aSeriesOfNumbers said: I already got it working bud. Thank you though. Great ! I think Nevander was referring to all drama that happened in his own Doom64 Retribution thread, not to you specifically. Besides, you already solved it by yourself, like I did.. so enjoy it !! 4 hours ago, Nevander said: Honestly I'm considering completely removing the MIDI soundtrack from the WAD and requiring users to just download the OGG pack since nobody can seem to figure out how to set up a soundfont properly, and then criticizing me for not using the real Doom 64 music. However you will decide, I'm glad you started this project a few years ago. It is awesome and the whole package represents Doom64 perfectly. Even the test facility is beautiful craftsmanship, altough it's for exploration only. That whole project is clearly a labour of love and definitely not some usual wad quickly cobbled together. I already started the Doomslayer mode,- damn that's a toughy nut to crack. 3 hits and you're a goner.. Some crowded places might be impossible to survive. I like it. 0 Share this post Link to post
Scottier681 Posted September 27, 2023 How can this work on Delta touch app if at all? 0 Share this post Link to post