Fletcher` Posted October 8, 2002 Yes, I made a DM map. Yes it is for Doom 2. Yes it looks like Quake 2. Yes you can try it, just the first map. Second map will be started on after I fix the damnned chaingun. I think it's missing a sprite, or drawing a blank. I don't know. here geocities.com/dragon_69283/q2revive.zip]play it. The .bat file is for sp only (testing). If you can fix the chaingun, more power to you. If you can read the horrible mess I laughingly call a dehacked lump, may the gods grant you a great boon. If you want, the original deh lump in the wad I made before the new chaingun replacement, in the wad. Look for dehsafe.raw. I will whip up credits and soforth when I'm not so tired. Good luck. You're gonna need it. Btw, yes you need Zdoom. Works with 1.19 (dos version)(no scripting, no understand) I need a refresher course on Boom codepointers.(so I can fix the chaningun sound) I need a vacation. Edit: just copy and paste the link, geocities is being a bitch again. 0 Share this post Link to post
The Ultimate DooMer Posted October 8, 2002 ravage said:Edit: just copy and paste the link, geocities is being a bitch again. It's always like that, linking straight to the file doesn't work with geocities anymore. The best thing to do is make a html page with the link to the file on it. Then post a link to the html page here. 0 Share this post Link to post
Biffy Posted October 8, 2002 I haven't looked at the chaingun patch yet, but it does not look bad right now. I see what appears to be the entire zdoom.wad sndinfo lump in your wad. Did you mean to do that? Are some sound names changed? I have a vague recollection that Randy said there was a problem doing that (using the entire sndinfo from zdoom in a pwad), but I cannot use sound on this machine so I can't tell what may not work. 0 Share this post Link to post
Biffy Posted October 8, 2002 OK, I think I see what the chaingun problem is. In the dehacked lump, there are duplicate entries for the chaingun frames 55 and 56 iirc. Also, a few things I could not understand such as frame 53 pointing to next frame 817. In addition, there seemed to be an invalid character at the end of the patch, don't know if that causes any problem. Basically I think what you are trying to do is speed up the chaingun to act like the Q2 weapon. Try the below patch....it's yours with the duplicate entries removed and the next frame 817 reference removed. There were also a few sprite subnumber changes which I don't understand so in this experiment they are gone too. Patch File for DeHackEd v3.0 # Note: Use the pound sign ('#') to start comment lines. Doom version = 19 Patch format = 6 Frame 13 Sprite subnumber = 1 Duration = 2 Frame 14 Sprite subnumber = 2 Duration = 2 Frame 15 Sprite subnumber = 3 Duration = 2 Frame 16 Sprite subnumber = 4 Duration = 2 Frame 17 Duration = 1 Frame 37 Duration = 3 Frame 38 Duration = 3 Frame 39 Duration = 3 Frame 40 Duration = 3 Frame 41 Duration = 3 Frame 42 Duration = 3 Frame 43 Duration = 3 Frame 52 Duration = 2 Frame 53 Duration = 2 Frame 54 Duration = 2 Frame 55 Duration = 2 Frame 56 Duration = 2 Frame 61 Duration = 8 Frame 63 Duration = 4 Frame 791 Duration = 3 Frame 792 Duration = 3 Frame 793 Duration = 3 Frame 794 Duration = 3 Frame 795 Duration = 3 Frame 796 Duration = 3 Frame 797 Duration = 3 Frame 798 Duration = 3 Text 20 20 Picked up the armor.Jacket Armor Text 24 24 Picked up the MegaArmor!Combat Armor Text 25 24 Picked up a health bonus.Health boost Text 25 24 Picked up an armor bonus.Armor Shard Text 12 12 Supercharge!Megacharge! Text 21 20 Picked up a stimpack.Adrenaline Text 8 11 Berserk!Quad Damage Text 24 24 Radiation Shielding SuitEnviromental Suit Text 25 24 Light Amplification VisorLight Amps Text 17 16 Picked up a clip.Bullets Text 27 24 Picked up a box of bullets.Bullets Text 27 24 Picked up a box of rockets.Rockets Text 30 28 Picked up an energy cell pack.Energy Cell Text 34 32 Picked up a box of shotgun shells.Shells Text 34 32 Picked up a backpack full of ammo!Bandolieer Text 30 28 You got the BFG9000! Oh, yes.BFG 10k!! Text 21 20 You got the chaingun!Chaingun Cannon Text 28 28 You got the rocket launcher!Rocket Launcher Text 23 20 You got the plasma gun!Hyperblaster Text 20 20 You got the shotgun!Shotgun Text 26 24 You got the super shotgun!Super Shotgun Text 17 16 level 1: entrywayPandemonium [CODEPTR] Frame 38 = NULL Frame 39 = NULL Frame 41 = NULL Frame 43 = NULL Frame 791 = Explode Frame 792 = NULL Frame 793 = NULL Frame 794 = NULL Frame 795 = NULL Frame 796 = NULL Frame 797 = NULL Frame 798 = NULL Frame 52 = FirePistol Frame 53 = NULL frame 817 = FirePistol frame 818 = NULL frame 819 = FirePistol frame 820 = NULL frame 821 = FirePistol frame 823 = NULL Thing 31 (Barrel) Death frame = 791 Thing 34 (Rocket (in air)) Death frame = 791 Frame 816 Duration = -1 Next frame = 816 Frame 817 Sprite number = 7 Sprite subnumber = 2 Duration = 2 Frame 818 Sprite number = 7 Sprite subnumber = 3 Duration = 2 Frame 819 Sprite number = 7 Sprite subnumber = 4 Duration = 2 Frame 820 Sprite number = 7 Sprite subnumber = 5 Duration = 2 Frame 821 Sprite number = 7 Sprite subnumber = 6 Duration = 2 Next frame = 823 Frame 822 Duration = -1 Next frame = 822 Frame 823 Sprite number = 7 Sprite subnumber = 7 Duration = 2 Next frame = 54 Ammo 1 (Shells) Per ammo = 2 Ammo 2 (Cells) Per ammo = 10 Pointer 437 (Frame 791) Codep Frame = 127 0 Share this post Link to post
Fletcher` Posted October 9, 2002 there are 8 frames to the chaingun- chgga,b,c,d,e,f,g,h with the changes i made recently it crashes in zdoom 1.23 0 Share this post Link to post
Fletcher` Posted October 9, 2002 817, 818, 819, 820, 821, and 823 are the other 6 frames for the chaingun these were originaly where the armor & health bonuses (so you only needed bon1a0 and bon2a0) sooner or later I will sort this out, besides other things need be done as well ssg is too fast so is the blaster gotta get bfg reloading sprites more maps credits those who help me here will be credited too so dont fret. g'nite, (i need some sleep) 0 Share this post Link to post
Fletcher` Posted October 9, 2002 Biffy said:I haven't looked at the chaingun patch yet, but it does not look bad right now. I see what appears to be the entire zdoom.wad sndinfo lump in your wad. Did you mean to do that? Are some sound names changed? I have a vague recollection that Randy said there was a problem doing that (using the entire sndinfo from zdoom in a pwad), but I cannot use sound on this machine so I can't tell what may not work. there is no problem there. 0 Share this post Link to post
Biffy Posted October 9, 2002 ravage said:there are 8 frames to the chaingun- chgga,b,c,d,e,f,g,h with the changes i made recently it crashes in zdoom 1.23 There have been some dehacked patch compatibility problems fixed very recently for zdoom. Be sure to use the latest versions, from zdoom.notgod.com/lars. 0 Share this post Link to post
Biffy Posted October 9, 2002 OK! Now I think I understand what you are doing. Looking at the added chaingun sprites, I do not think you included a sprite for frame 823, there is no chggh0 in your wad, chggg0 is the last entry. I cut one frame off of the dehacked patch sequence (eliminated the 823, set frame 821 with next frame 54 and it looks pretty good, maybe just as you wanted it. Remember also that there were duplicate entries for frames 55 and 56, I don't know for sure that's a problem but here is a patch with them gone: Patch File for DeHackEd v3.0 # Note: Use the pound sign ('#') to start comment lines. Doom version = 19 Patch format = 6 Frame 13 Sprite subnumber = 1 Duration = 2 Frame 14 Sprite subnumber = 2 Duration = 2 Frame 15 Sprite subnumber = 3 Duration = 2 Frame 16 Sprite subnumber = 4 Duration = 2 Frame 17 Duration = 1 Frame 52 sprite number = 7 Sprite subnumber = 0 Duration = 2 Frame 53 sprite number = 7 Sprite subnumber = 1 Duration = 2 Next frame = 817 Frame 54 Duration = 2 Sprite number = 7 Sprite subnumber = 0 Frame 55 Sprite subnumber = 7 Duration = 2 Frame 56 Sprite subnumber = 7 Duration = 2 Frame 61 Duration = 8 Frame 63 Duration = 4 Frame 37 Duration = 3 Frame 38 Duration = 3 Frame 39 Duration = 3 Frame 40 Duration = 3 Frame 41 Duration = 3 Frame 42 Duration = 3 Frame 43 Duration = 3 Frame 791 Duration = 3 Frame 792 Duration = 3 Frame 793 Duration = 3 Frame 794 Duration = 3 Frame 795 Duration = 3 Frame 796 Duration = 3 Frame 797 Duration = 3 Frame 798 Duration = 3 Frame 816 Duration = -1 Next frame = 816 Frame 817 Sprite number = 7 Sprite subnumber = 2 Duration = 2 Frame 818 Sprite number = 7 Sprite subnumber = 3 Duration = 2 Frame 819 Sprite number = 7 Sprite subnumber = 4 Duration = 2 Frame 820 Sprite number = 7 Sprite subnumber = 5 Duration = 2 Frame 821 Sprite number = 7 Sprite subnumber = 6 Duration = 2 Next frame = 54 Frame 822 Duration = -1 Next frame = 822 Text 20 20 Picked up the armor.Jacket Armor Text 24 24 Picked up the MegaArmor!Combat Armor Text 25 24 Picked up a health bonus.Health boost Text 25 24 Picked up an armor bonus.Armor Shard Text 12 12 Supercharge!Megacharge! Text 21 20 Picked up a stimpack.Adrenaline Text 8 11 Berserk!Quad Damage Text 24 24 Radiation Shielding SuitEnviromental Suit Text 25 24 Light Amplification VisorLight Amps Text 17 16 Picked up a clip.Bullets Text 27 24 Picked up a box of bullets.Bullets Text 27 24 Picked up a box of rockets.Rockets Text 30 28 Picked up an energy cell pack.Energy Cell Text 34 32 Picked up a box of shotgun shells.Shells Text 34 32 Picked up a backpack full of ammo!Bandolieer Text 30 28 You got the BFG9000! Oh, yes.BFG 10k!! Text 21 20 You got the chaingun!Chaingun Cannon Text 28 28 You got the rocket launcher!Rocket Launcher Text 23 20 You got the plasma gun!Hyperblaster Text 20 20 You got the shotgun!Shotgun Text 26 24 You got the super shotgun!Super Shotgun Text 17 16 level 1: entrywayPandemonium [CODEPTR] Frame 38 = NULL Frame 39 = NULL Frame 41 = NULL Frame 43 = NULL Frame 791 = Explode Frame 792 = NULL Frame 793 = NULL Frame 794 = NULL Frame 795 = NULL Frame 796 = NULL Frame 797 = NULL Frame 798 = NULL Frame 52 = FirePistol Frame 53 = NULL frame 817 = FirePistol frame 818 = NULL frame 819 = FirePistol frame 820 = NULL frame 821 = FirePistol frame 823 = NULL Thing 31 (Barrel) Death frame = 791 Thing 34 (Rocket (in air)) Death frame = 791 Ammo 1 (Shells) Per ammo = 2 Ammo 2 (Cells) Per ammo = 10 Pointer 437 (Frame 791) Codep Frame = 127 0 Share this post Link to post
Fletcher` Posted October 9, 2002 thanx, 55 and 56 are the 2 gunflash states for the chaingun. 0 Share this post Link to post