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Fletcher`

my new doom2 dm map (now with quake 2-ish goodness)

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Yes, I made a DM map. Yes it is for Doom 2. Yes it looks like Quake 2. Yes you can try it, just the first map. Second map will be started on after I fix the damnned chaingun. I think it's missing a sprite, or drawing a blank. I don't know. here geocities.com/dragon_69283/q2revive.zip]play it. The .bat file is for sp only (testing).

If you can fix the chaingun, more power to you. If you can read the horrible mess I laughingly call a dehacked lump, may the gods grant you a great boon. If you want, the original deh lump in the wad I made before the new chaingun replacement, in the wad. Look for dehsafe.raw.

I will whip up credits and soforth when I'm not so tired.

Good luck. You're gonna need it.

Btw, yes you need Zdoom. Works with 1.19 (dos version)(no scripting, no understand) I need a refresher course on Boom codepointers.(so I can fix the chaningun sound) I need a vacation.

Edit: just copy and paste the link, geocities is being a bitch again.

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ravage said:

Edit: just copy and paste the link, geocities is being a bitch again.


It's always like that, linking straight to the file doesn't work with geocities anymore. The best thing to do is make a html page with the link to the file on it. Then post a link to the html page here.

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I haven't looked at the chaingun patch yet, but it does not look bad right now.

I see what appears to be the entire zdoom.wad sndinfo lump in your wad. Did you mean to do that? Are some sound names changed? I have a vague recollection that Randy said there was a problem doing that (using the entire sndinfo from zdoom in a pwad), but I cannot use sound on this machine so I can't tell what may not work.

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OK, I think I see what the chaingun problem is. In the dehacked lump, there are duplicate entries for the chaingun frames 55 and 56 iirc. Also, a few things I could not understand such as frame 53 pointing to next frame 817. In addition, there seemed to be an invalid character at the end of the patch, don't know if that causes any problem.

Basically I think what you are trying to do is speed up the chaingun to act like the Q2 weapon. Try the below patch....it's yours with the duplicate entries removed and the next frame 817 reference removed. There were also a few sprite subnumber changes which I don't understand so in this experiment they are gone too.


Patch File for DeHackEd v3.0

# Note: Use the pound sign ('#') to start comment lines.

Doom version = 19
Patch format = 6

Frame 13
Sprite subnumber = 1
Duration = 2

Frame 14
Sprite subnumber = 2
Duration = 2

Frame 15
Sprite subnumber = 3
Duration = 2

Frame 16
Sprite subnumber = 4
Duration = 2

Frame 17
Duration = 1

Frame 37
Duration = 3

Frame 38
Duration = 3

Frame 39
Duration = 3

Frame 40
Duration = 3

Frame 41
Duration = 3

Frame 42
Duration = 3

Frame 43
Duration = 3

Frame 52
Duration = 2

Frame 53
Duration = 2

Frame 54
Duration = 2

Frame 55
Duration = 2

Frame 56
Duration = 2

Frame 61
Duration = 8

Frame 63
Duration = 4

Frame 791
Duration = 3

Frame 792
Duration = 3

Frame 793
Duration = 3

Frame 794
Duration = 3

Frame 795
Duration = 3

Frame 796
Duration = 3

Frame 797
Duration = 3

Frame 798
Duration = 3

Text 20 20
Picked up the armor.Jacket Armor

Text 24 24
Picked up the MegaArmor!Combat Armor

Text 25 24
Picked up a health bonus.Health boost

Text 25 24
Picked up an armor bonus.Armor Shard

Text 12 12
Supercharge!Megacharge!

Text 21 20
Picked up a stimpack.Adrenaline

Text 8 11
Berserk!Quad Damage

Text 24 24
Radiation Shielding SuitEnviromental Suit

Text 25 24
Light Amplification VisorLight Amps

Text 17 16
Picked up a clip.Bullets

Text 27 24
Picked up a box of bullets.Bullets

Text 27 24
Picked up a box of rockets.Rockets

Text 30 28
Picked up an energy cell pack.Energy Cell

Text 34 32
Picked up a box of shotgun shells.Shells

Text 34 32
Picked up a backpack full of ammo!Bandolieer

Text 30 28
You got the BFG9000! Oh, yes.BFG 10k!!

Text 21 20
You got the chaingun!Chaingun Cannon

Text 28 28
You got the rocket launcher!Rocket Launcher

Text 23 20
You got the plasma gun!Hyperblaster

Text 20 20
You got the shotgun!Shotgun

Text 26 24
You got the super shotgun!Super Shotgun

Text 17 16
level 1: entrywayPandemonium



[CODEPTR]

Frame 38 = NULL
Frame 39 = NULL
Frame 41 = NULL
Frame 43 = NULL
Frame 791 = Explode
Frame 792 = NULL
Frame 793 = NULL
Frame 794 = NULL
Frame 795 = NULL
Frame 796 = NULL
Frame 797 = NULL
Frame 798 = NULL

Frame 52 = FirePistol
Frame 53 = NULL
frame 817 = FirePistol
frame 818 = NULL
frame 819 = FirePistol
frame 820 = NULL
frame 821 = FirePistol
frame 823 = NULL

Thing 31 (Barrel)
Death frame = 791

Thing 34 (Rocket (in air))
Death frame = 791

Frame 816
Duration = -1
Next frame = 816

Frame 817
Sprite number = 7
Sprite subnumber = 2
Duration = 2

Frame 818
Sprite number = 7
Sprite subnumber = 3
Duration = 2

Frame 819
Sprite number = 7
Sprite subnumber = 4
Duration = 2

Frame 820
Sprite number = 7
Sprite subnumber = 5
Duration = 2

Frame 821
Sprite number = 7
Sprite subnumber = 6
Duration = 2
Next frame = 823

Frame 822
Duration = -1
Next frame = 822

Frame 823
Sprite number = 7
Sprite subnumber = 7
Duration = 2
Next frame = 54

Ammo 1 (Shells)
Per ammo = 2

Ammo 2 (Cells)
Per ammo = 10

Pointer 437 (Frame 791)
Codep Frame = 127

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there are 8 frames to the chaingun- chgga,b,c,d,e,f,g,h
with the changes i made recently it crashes in zdoom 1.23

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817, 818, 819, 820, 821, and 823 are the other 6 frames for the chaingun these were originaly where the armor & health bonuses (so you only needed bon1a0 and bon2a0)

sooner or later I will sort this out,

besides other things need be done as well

ssg is too fast

so is the blaster

gotta get bfg reloading sprites

more maps

credits

those who help me here will be credited too so dont fret.

g'nite, (i need some sleep)

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Biffy said:

I haven't looked at the chaingun patch yet, but it does not look bad right now.

I see what appears to be the entire zdoom.wad sndinfo lump in your wad. Did you mean to do that? Are some sound names changed? I have a vague recollection that Randy said there was a problem doing that (using the entire sndinfo from zdoom in a pwad), but I cannot use sound on this machine so I can't tell what may not work.


there is no problem there.

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ravage said:

there are 8 frames to the chaingun- chgga,b,c,d,e,f,g,h
with the changes i made recently it crashes in zdoom 1.23

There have been some dehacked patch compatibility problems fixed very recently for zdoom. Be sure to use the latest versions, from zdoom.notgod.com/lars.

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OK! Now I think I understand what you are doing. Looking at the added chaingun sprites, I do not think you included a sprite for frame 823, there is no chggh0 in your wad, chggg0 is the last entry. I cut one frame off of the dehacked patch sequence (eliminated the 823, set frame 821 with next frame 54 and it looks pretty good, maybe just as you wanted it. Remember also that there were duplicate entries for frames 55 and 56, I don't know for sure that's a problem but here is a patch with them gone:


Patch File for DeHackEd v3.0

# Note: Use the pound sign ('#') to start comment lines.

Doom version = 19
Patch format = 6

Frame 13
Sprite subnumber = 1
Duration = 2

Frame 14
Sprite subnumber = 2
Duration = 2

Frame 15
Sprite subnumber = 3
Duration = 2

Frame 16
Sprite subnumber = 4
Duration = 2

Frame 17
Duration = 1

Frame 52
sprite number = 7
Sprite subnumber = 0
Duration = 2

Frame 53
sprite number = 7
Sprite subnumber = 1
Duration = 2
Next frame = 817

Frame 54
Duration = 2
Sprite number = 7
Sprite subnumber = 0

Frame 55
Sprite subnumber = 7
Duration = 2

Frame 56
Sprite subnumber = 7
Duration = 2

Frame 61
Duration = 8

Frame 63
Duration = 4

Frame 37
Duration = 3

Frame 38
Duration = 3

Frame 39
Duration = 3

Frame 40
Duration = 3

Frame 41
Duration = 3

Frame 42
Duration = 3

Frame 43
Duration = 3

Frame 791
Duration = 3

Frame 792
Duration = 3

Frame 793
Duration = 3

Frame 794
Duration = 3

Frame 795
Duration = 3

Frame 796
Duration = 3

Frame 797
Duration = 3

Frame 798
Duration = 3

Frame 816
Duration = -1
Next frame = 816

Frame 817
Sprite number = 7
Sprite subnumber = 2
Duration = 2

Frame 818
Sprite number = 7
Sprite subnumber = 3
Duration = 2

Frame 819
Sprite number = 7
Sprite subnumber = 4
Duration = 2

Frame 820
Sprite number = 7
Sprite subnumber = 5
Duration = 2

Frame 821
Sprite number = 7
Sprite subnumber = 6
Duration = 2
Next frame = 54

Frame 822
Duration = -1
Next frame = 822


Text 20 20
Picked up the armor.Jacket Armor

Text 24 24
Picked up the MegaArmor!Combat Armor

Text 25 24
Picked up a health bonus.Health boost

Text 25 24
Picked up an armor bonus.Armor Shard

Text 12 12
Supercharge!Megacharge!

Text 21 20
Picked up a stimpack.Adrenaline

Text 8 11
Berserk!Quad Damage

Text 24 24
Radiation Shielding SuitEnviromental Suit

Text 25 24
Light Amplification VisorLight Amps

Text 17 16
Picked up a clip.Bullets

Text 27 24
Picked up a box of bullets.Bullets

Text 27 24
Picked up a box of rockets.Rockets

Text 30 28
Picked up an energy cell pack.Energy Cell

Text 34 32
Picked up a box of shotgun shells.Shells

Text 34 32
Picked up a backpack full of ammo!Bandolieer

Text 30 28
You got the BFG9000! Oh, yes.BFG 10k!!

Text 21 20
You got the chaingun!Chaingun Cannon

Text 28 28
You got the rocket launcher!Rocket Launcher

Text 23 20
You got the plasma gun!Hyperblaster

Text 20 20
You got the shotgun!Shotgun

Text 26 24
You got the super shotgun!Super Shotgun

Text 17 16
level 1: entrywayPandemonium



[CODEPTR]

Frame 38 = NULL
Frame 39 = NULL
Frame 41 = NULL
Frame 43 = NULL
Frame 791 = Explode
Frame 792 = NULL
Frame 793 = NULL
Frame 794 = NULL
Frame 795 = NULL
Frame 796 = NULL
Frame 797 = NULL
Frame 798 = NULL

Frame 52 = FirePistol
Frame 53 = NULL
frame 817 = FirePistol
frame 818 = NULL
frame 819 = FirePistol
frame 820 = NULL
frame 821 = FirePistol
frame 823 = NULL

Thing 31 (Barrel)
Death frame = 791

Thing 34 (Rocket (in air))
Death frame = 791

Ammo 1 (Shells)
Per ammo = 2

Ammo 2 (Cells)
Per ammo = 10

Pointer 437 (Frame 791)
Codep Frame = 127

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