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GoatLord

UAC-M1: E1M1 remake for Doom 2

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Be sure to play it on a limit-removing port, and if you want to hear the new music, make sure the port supports .ogg. This is a re-imagining of E1M1, although it's been extrapolated upon significantly. Uses a few textures from the "Doom 1 textures for Doom 2" resource.

 

https://www.moddb.com/engines/doom-engine/downloads/uac-m11

doom3.jpg

doom2.jpg

doom1.jpg

doom4.jpg

 

And check out a preview video here:

 

Edited by GoatLord

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That looks nice actually. I like the shot where the yellow sky comes through those grates. I will check this out if possible. 

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Fancy. I went the other way with mine, being a "what if someone remade E1M1 in 1994 without going berserk on detail work?" project.

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It looks like you ramped up the difficulty when you reimagined E1M1.

 

I like the hovering craft in the last screenshot.

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12 hours ago, Pegleg said:

It looks like you ramped up the difficulty when you reimagined E1M1.

 

I like the hovering craft in the last screenshot.

Thanks. Difficulty-wise, it has easy/medium/hard settings. On easy it's a fairly barren and empty level.

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On 2/16/2019 at 5:39 PM, GoatLord said:

Be sure to play it on a limit-removing port, and if you want to hear the new music, make sure the port supports .ogg. This is a re-imagining of E1M1, although it's been extrapolated upon significantly. Uses a few textures from the "Doom 1 textures for Doom 2" resource.

 

https://www.moddb.com/engines/doom-engine/downloads/uac-m11

doom3.jpg

doom2.jpg

doom1.jpg

doom4.jpg

 

And check out a preview video here:

 

what mod/port are you playing with?

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16 hours ago, Hellbent said:

what mod/port are you playing with?

Latest GZDoom, with Beautiful Doom. I also have effects like bloom and ambient occlusion turned on, as well as lights.pk3 and the SBrightmaps pack.

 

ALSO! Download the music for free here:

 

Edited by GoatLord

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