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Skully Boots

How to execute a decorate script if another file is detected?

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I've been working on a simple compatibility patch for my mod that will work with Brutal Doom. All it does is repace some of my mom's custom weapons with their Brutal Doom equivalents. I've gotten this to work as a separate was file and running them together, but I would like to have it included in my mod's pk3 file and have it disabled. When it detects that Brutal Doom is also running, it will activate. I'm having a lot of trouble finding information on how to do this. Does anyone have any suggestions?

Edited by Skully Boots : My phone auto corrected mod to Mom lol

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