Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
peach freak

Is Arch-vile splash damage calculated the same way rocket splash damage is?

Recommended Posts

I've never figured this one out. Seems like every time I get hit by an Arch-vile I take the full damage (which is 83% health I think). How do you wind up taking a partial hit from an Arch-vile, if possible?

Share this post

Link to post

Sort of. The maximum of the splash damage component is 70 -- the vile attack does a base damage of 20. In practice, a vile won't do the full 90 damage because the attack tends to be not perfectly centered on its target. Running is likely to shave off a few percentage points of damage from the practical maximum (89% is the most I've ever seen), and get you down to that 83% figure.


Archvile splash, like other forms of splash damage, calculates if the epicenter has line-of-sight of you before registering damage. So the easiest way to take partial damage, which will be the base damage of 20, is to push yourself up against a ledge between you and the vile: example

Share this post

Link to post

I believe if there is a waist high wall between you and him and your on the same level, you'll only get partially hit as well.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now