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ItBurn

Nightmare Reaper, upcoming shooter heavily influenced by Wolfenstein, Doom and the Build engine games

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Hi, I'm ItBurn, a pretty old school PC gamer that grew up on Wolfenstein, Doom and the Build engine games, with my favorite being Blood.  I've made a ton of maps for it.  Anyway, I've been working on a new shooter heavily based on all these games and I thought that Doom fans might enjoy it.

 

It's going to be released pretty soon on Steam and I've been trickling out media on Twitter (https://twitter.com/ItBurn_), which is kinda hard to find.

 

Here are some screens and other links.  Feel free to absolutely bash the sh*t out of it like I know some of you will ;)

 

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I've put some higher quality videos on Youtube: 

 

 

 

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I’m surprised I’ve never heard of this, it actually looks really good.

 

Getting the look, feel and sounds of weapons is a hard thing to do but it looks like this game nails it.  

 

Even now when retro styled FPS games are becoming more common you don’t see many that attempt the 2.5D style as opposed to 3D (Project Warlock and Ion Maiden being the only other two I can think of).  

 

I’ll definitely give this a try when it comes out.

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I think I also wanted to write something to this, but maybe I was on my phone then. Well, it certainly looks great and I would like to see more. Do you have any updates by now?

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To be brutally honest, the visuals are jarring (especially in the first video/ minigun video). I think it is because of all the stuff/coins coming out of the enemies coupled with the heavy bloom, lighting and other effects like blood/weather effects. This makes it pretty hard for me to see what is going on.

 

Remember that all old school games have good visibility, as it makes spotting far away enemies easier.

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Posted (edited)

These screenshots are fugly. I love color in games, but a lot of this looks like clown vomit without any kind of cohesion, but hey it's a 3D game with a variety of terrain and those are always big sellers.

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I'm fine with the clown vomit. As long as the game plays good. But the bloom effects mix poorly with the pixelated aesthetics though. My biggest issue is how ilegible the HUD is. Which is detrimental to game play. The excessive screen shake on weapons fire can be a problem too.

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Feel free to absolutely bash the sh*t out of it like I know some of you will ;)

Hold my beer.

 

If someone would release a Doom or Blood map with this Minecraft/block level design, they would be laughed out of the room.

 

But releasing a new commercial game in 2019 inspired by these games with this level design is a good move? Personally, I have bought Dusk and will buy Wrath and Ion Maiden. But not your Brutal Minecraft, Project Warlock or the torrent of other retro shooters.

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I feel this criticism is overly harsh. Since this doesn't strife to be a Doom MegaWAD but is its own game, I'd first try it and see what else it has going for it.

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I think the trouble is that "retro FPS" games are dime-a-dozen at this point, so people can afford to be a lot more picky and selective.

 

I guess I'll mention my main criticism is that I just don't like this modern style of pixel art much. Even the cartooniest, drawn from scratch things in Doom tended to have a lot more detail, and looked nicer, I feel.

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I'm not crazy on too much bloom, if any at all. I would hope there would be an option to turn it off.

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Posted (edited)
On 2/23/2019 at 5:17 PM, ItBurn said:

Hi, I'm ItBurn, a pretty old school PC gamer that grew up on Wolfenstein, Doom and the Build engine games, with my favorite being Blood.  I've made a ton of maps for it.  Anyway, I've been working on a new shooter heavily based on all these games and I thought that Doom fans might enjoy it.

 

It's going to be released pretty soon on Steam and I've been trickling out media on Twitter (https://twitter.com/ItBurn_), which is kinda hard to find.

 

Here are some screens and other links.  Feel free to absolutely bash the sh*t out of it like I know some of you will ;)...

 

 

 

Once it's on Steam, don't forget GOG.

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