Fletcher` Posted October 8, 2002 Lately, I have been trying something different. I am making Q2 themed DM maps for doom2. All is well so far except for the deh patch. I am not sure what or where a data table for bex codepointers. Also, what do i use to play a sound al'a codeptr? the new barrel explosion is being pissy again. Neone help me? 0 Share this post Link to post
Enjay Posted October 8, 2002 You could try popping along to my site. Under the dehacked button you can find some stuff like tables of code pointers and so on. If your mod is aimed at Zdoom, something that might interest you: The newest version has the ability to use sounds defined in your SNDINFO lump directly in your dehacked patch. No need to try and juggle the limited number of available doom sounds. eg Thing 2 (Trooper) Alert sound = mysound1 Death sound = mysound2 Pain sound = mysound3 Action sound = mysound4 etc, where "mysoundX" is the name of a sound from your SNDINFO lump. Of course, if your mod isn't for Zdoom, that may well just look like random babbling to you. :-) 0 Share this post Link to post
Fletcher` Posted October 8, 2002 actually, this is for zdoom, (unfortunately, i know no scripting) And i do know about the sndinfo lump and elses. its the boom codepointers i need help on. thanx tho. 0 Share this post Link to post
Fletcher` Posted October 8, 2002 this chaingun is EVIL!!! it still wont work right. now it shoots 5 bullets instead of 4, still skips a frame, timing is irregular, and now uses the armor as a gunflash (which if you switch to another weapon. that stays. geocities.com/dragon_69283/q2revive.zip]Here, see if anyone else can try to fix it (or decipher my mess) just copy and paste the link. I hate geoshitties. Disorganization is the new regligion, and boy do I believe in it! 0 Share this post Link to post
Fletcher` Posted October 9, 2002 I fixed the exploding barrel. (I am replacing all the explosion sprites with that of Q2 explosions (the md2 to sprite) 0 Share this post Link to post
Enjay Posted October 9, 2002 Sorry, can't get your file ATM (going out). Will look at it later if I get a chance to DL it. ravage said:its the boom codepointers i need help on. What is it you need to know about them? Did you check this part of my site? http://www.btinternet.com/~Enjay001/deh11.htm That page has all the code pointers and the BEX (boom) equivalents. There are also a few Zdoom specific pointers, but only the ones added for Zdoom 1.22. None of the newer Zdoom 2 ones have been added yet. If it is how to use them, the format is simple. Just add a section to your deh file called CODEPTR and put the vales you want against the frame you want to have the pointer. Here's a section from one of mine: [CODEPTR] FRAME 13 = FireShotgun FRAME 15 = CheckReload FRAME 21 = FireShotgun2 FRAME 27 = CheckReload FRAME 35 = FirePistol FRAME 37 = FirePistol FRAME 40 = FirePistol FRAME 42 = FirePistol FRAME 45 = FirePistol FRAME 46 = CheckReload FRAME 84 = A_FireRailgun FRAME 86 = A_Railwait FRAME 107 = Look FRAME 108 = Light0 FRAME 109 = Chase FRAME 110 = Chase FRAME 111 = pain FRAME 112 = null FRAME 113 = Chase FRAME 115 = Chase FRAME 116 = Chase FRAME 117 = Scream FRAME 118 = Detonate FRAME 119 = null 0 Share this post Link to post
Fletcher` Posted October 9, 2002 i did check your site, thanx I still cant get the chaingun to work still it locks up in zdoom 1.23 btw i am using the older version of zdoom - 1.17 for dos. hey its what I use. 0 Share this post Link to post
Enjay Posted October 9, 2002 Bah! after 35 mins of downloading slowness from my connection, I got this when I tried to extract the main WAD: Extracting to "C:\WINDOWS\Temp\" Use Path: yes Overlay Files: yes warning [C:\WINDOWS\Desktop\q2revive.zip]: extra 1 bytes at beginning or within Zip file (attempting to process anyway) Error in file #1: bad Zip file offset (Error local header signature not found): 0 (attempting to re-compensate) Extracting Q2revdat.WAD Error: unexpected end of file encountered Error: invalid compressed data to inflate :-( 0 Share this post Link to post
Fletcher` Posted October 9, 2002 thats odd, works for me. not using winzip r u? ill double check this. 0 Share this post Link to post
Fletcher` Posted October 9, 2002 and yes it is a bit updated now 6meg from 4! damn geoshitties to hell!! I think it corrupted the file! (either I am overexaggerating or its true, it sucks either way!) Oh well 0 Share this post Link to post
Fletcher` Posted October 11, 2002 Aah phuq it! Ill just take the chaingun out and use the machinegun! 0 Share this post Link to post