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Fletcher`

BEX hates me

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Lately, I have been trying something different. I am making Q2 themed DM maps for doom2. All is well so far except for the deh patch. I am not sure what or where a data table for bex codepointers. Also, what do i use to play a sound al'a codeptr? the new barrel explosion is being pissy again. Neone help me?

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You could try popping along to my site. Under the dehacked button you can find some stuff like tables of code pointers and so on.

If your mod is aimed at Zdoom, something that might interest you: The newest version has the ability to use sounds defined in your SNDINFO lump directly in your dehacked patch. No need to try and juggle the limited number of available doom sounds.

eg

Thing 2 (Trooper)
Alert sound = mysound1
Death sound = mysound2
Pain sound = mysound3
Action sound = mysound4

etc, where "mysoundX" is the name of a sound from your SNDINFO lump.

Of course, if your mod isn't for Zdoom, that may well just look like random babbling to you. :-)

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actually, this is for zdoom, (unfortunately, i know no scripting)

And i do know about the sndinfo lump and elses.

its the boom codepointers i need help on.

thanx tho.

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this chaingun is EVIL!!! it still wont work right. now it shoots 5 bullets instead of 4, still skips a frame, timing is irregular, and now uses the armor as a gunflash (which if you switch to another weapon. that stays.

geocities.com/dragon_69283/q2revive.zip]Here, see if anyone else can try to fix it (or decipher my mess)

just copy and paste the link. I hate geoshitties.


Disorganization is the new regligion, and boy do I believe in it!

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I fixed the exploding barrel.

(I am replacing all the explosion sprites with that of Q2 explosions (the md2 to sprite)

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Sorry, can't get your file ATM (going out). Will look at it later if I get a chance to DL it.

ravage said:

its the boom codepointers i need help on.


What is it you need to know about them?

Did you check this part of my site?

http://www.btinternet.com/~Enjay001/deh11.htm

That page has all the code pointers and the BEX (boom) equivalents. There are also a few Zdoom specific pointers, but only the ones added for Zdoom 1.22. None of the newer Zdoom 2 ones have been added yet.

If it is how to use them, the format is simple. Just add a section to your deh file called CODEPTR and put the vales you want against the frame you want to have the pointer.

Here's a section from one of mine:


[CODEPTR]
FRAME 13 = FireShotgun
FRAME 15 = CheckReload
FRAME 21 = FireShotgun2
FRAME 27 = CheckReload
FRAME 35 = FirePistol
FRAME 37 = FirePistol
FRAME 40 = FirePistol
FRAME 42 = FirePistol
FRAME 45 = FirePistol
FRAME 46 = CheckReload
FRAME 84 = A_FireRailgun
FRAME 86 = A_Railwait
FRAME 107 = Look
FRAME 108 = Light0
FRAME 109 = Chase
FRAME 110 = Chase
FRAME 111 = pain
FRAME 112 = null
FRAME 113 = Chase
FRAME 115 = Chase
FRAME 116 = Chase
FRAME 117 = Scream
FRAME 118 = Detonate
FRAME 119 = null

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i did check your site, thanx

I still cant get the chaingun to work still

it locks up in zdoom 1.23

btw i am using the older version of zdoom - 1.17 for dos.

hey its what I use.

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Bah! after 35 mins of downloading slowness from my connection, I got this when I tried to extract the main WAD:

Extracting to "C:\WINDOWS\Temp\"
Use Path: yes Overlay Files: yes
warning [C:\WINDOWS\Desktop\q2revive.zip]: extra 1 bytes at beginning or within Zip file (attempting to process anyway)
Error in file #1: bad Zip file offset (Error local header signature not found): 0
(attempting to re-compensate)
Extracting Q2revdat.WAD
Error: unexpected end of file encountered
Error: invalid compressed data to inflate

:-(

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and yes it is a bit updated now 6meg from 4!

damn geoshitties to hell!! I think it corrupted the file!
(either I am overexaggerating or its true, it sucks either way!)



Oh well

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